My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Skeleton Army
Giant Snowball
Bomber Barbarians Royal Hogs Skeleton Army
Zap
Bomber Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Bomber Firecracker Barbarians Valkyrie Royal Hogs Skeleton Army Executioner Electro Wizard
The Log
Bomber Firecracker Barbarians Royal Hogs Skeleton Army
Earthquake
Bomber Firecracker Barbarians Royal Hogs Skeleton Army
Arrows
Bomber Firecracker Royal Hogs Skeleton Army
Royal Delivery
Bomber Firecracker Barbarians Valkyrie Royal Hogs Skeleton Army Executioner Electro Wizard
Fireball
Bomber Firecracker Barbarians Royal Hogs Skeleton Army Executioner Electro Wizard
Poison
Bomber Firecracker Barbarians Royal Hogs Skeleton Army Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard
Rocket
Barbarians Valkyrie Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Skeleton Army Valkyrie Electro Wizard Barbarians Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Skeleton Army Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Royal Hogs
Firecracker
Valkyrie Royal Hogs
Barbarians
Valkyrie
Bomber Firecracker Royal Hogs Executioner Electro Wizard
Royal Hogs
Bomber Firecracker Valkyrie Executioner Electro Wizard
Skeleton Army
Executioner
Valkyrie Royal Hogs
Electro Wizard
Valkyrie Royal Hogs

Defense Synergies 1 9

Bomber
Valkyrie Electro Wizard
Firecracker
Valkyrie Skeleton Army Electro Wizard
Barbarians
Skeleton Army
Valkyrie
Firecracker Bomber Executioner Electro Wizard
Royal Hogs
Skeleton Army
Firecracker Barbarians Executioner Electro Wizard
Executioner
Valkyrie Skeleton Army
Electro Wizard
Bomber Firecracker Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Executioner Electro Wizard
Barbarians Skeleton Army Bomber Firecracker Valkyrie Executioner Electro Wizard
Barbarians Skeleton Army Bomber Valkyrie Executioner Electro Wizard
Barbarians Skeleton Army Bomber Firecracker Valkyrie Electro Wizard
Bomber Firecracker Barbarians Valkyrie Skeleton Army
Skeleton Army Bomber Firecracker Valkyrie Executioner Electro Wizard
Electro Wizard Firecracker Executioner
Barbarians Valkyrie Electro Wizard
Barbarians Skeleton Army
Skeleton Army Bomber Firecracker Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Skeleton Army Executioner Electro Wizard Bomber Firecracker
Executioner Firecracker Electro Wizard
Barbarians Skeleton Army Bomber Valkyrie Electro Wizard
Bomber Valkyrie Skeleton Army Executioner Firecracker Barbarians Electro Wizard
Barbarians Skeleton Army Electro Wizard
Barbarians Skeleton Army Electro Wizard
Barbarians Bomber Firecracker Valkyrie Skeleton Army Executioner Electro Wizard
Bomber Firecracker Barbarians Valkyrie Skeleton Army Executioner Electro Wizard
Valkyrie Executioner Bomber Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard
Bomber Valkyrie Skeleton Army Firecracker Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Electro Wizard
Electro Wizard Bomber Firecracker Valkyrie Executioner
Barbarians Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Barbarians Electro Wizard
Barbarians Valkyrie Skeleton Army Executioner
Firecracker Executioner Electro Wizard
Skeleton Army Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Skeleton Army
Electro Wizard Firecracker Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army
Barbarians Valkyrie
Skeleton Army Barbarians Valkyrie Electro Wizard
Barbarians Skeleton Army Valkyrie Executioner
Bomber Firecracker Barbarians Valkyrie Skeleton Army Executioner
Barbarians Skeleton Army Electro Wizard Bomber Firecracker Valkyrie Executioner
Valkyrie Executioner Bomber Firecracker Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Executioner Electro Wizard
Firecracker Barbarians Valkyrie
Bomber Executioner Firecracker Valkyrie
Firecracker Executioner
Bomber Firecracker Executioner
Firecracker Executioner
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Bomber Firecracker Executioner
Firecracker Executioner
Bomber
Bomber Firecracker Executioner Electro Wizard
Bomber Firecracker Valkyrie
Barbarians
Firecracker Bomber Valkyrie Executioner
Firecracker Executioner Electro Wizard
Firecracker
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Bomber
Firecracker Electro Wizard
Firecracker
Electro Wizard Barbarians Skeleton Army
Firecracker Executioner Electro Wizard
Firecracker Valkyrie Executioner Electro Wizard
Bomber Firecracker Executioner
Firecracker Executioner
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard

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