My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant
Giant Snowball
Bomber Barbarians Minion Horde Witch
Zap
Bomber Minion Horde Witch
Barbarian Barrel
Bomber Barbarians Wizard Barbarian Hut Witch
The Log
Bomber Barbarians Barbarian Hut Witch
Earthquake
Bomber Barbarians Barbarian Hut Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Barbarians Minion Horde Wizard Witch
Fireball
Bomber Barbarians Minion Horde Wizard Barbarian Hut Witch
Poison
Bomber Barbarians Minion Horde Wizard Barbarian Hut Witch
Lightning
Wizard Barbarian Hut Witch
Rocket
Barbarians Minion Horde Wizard Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarians Minion Horde Giant Wizard Witch Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Bomber Barbarians Minion Horde Giant

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Barbarian Hut
Barbarians
Minion Horde
Giant Barbarian Hut
Giant
Bomber Minion Horde Wizard Rocket Barbarian Hut Witch
Wizard
Giant
Rocket
Giant
Barbarian Hut
Bomber Minion Horde Giant
Witch
Giant

Defense Synergies 0 3

Bomber
Barbarian Hut
Barbarians
Minion Horde
Minion Horde
Barbarians Barbarian Hut
Giant
Wizard
Rocket
Barbarian Hut
Bomber Minion Horde
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Bomber Minion Horde Wizard
Barbarians Minion Horde Barbarian Hut Bomber Witch
Barbarians Minion Horde Rocket Barbarian Hut Witch Bomber
Barbarians Minion Horde Barbarian Hut Witch Bomber
Bomber Barbarians Rocket
Bomber
Minion Horde Rocket Wizard Barbarian Hut Witch
Rocket Barbarian Hut Barbarians
Barbarians Minion Horde Barbarian Hut Witch
Bomber Barbarians Minion Horde
Barbarians Minion Horde Witch Bomber Wizard
Minion Horde Wizard Barbarian Hut Witch
Barbarians Minion Horde Barbarian Hut Bomber Wizard Rocket Witch
Bomber Wizard Rocket Barbarian Hut Barbarians Minion Horde Witch
Barbarians Barbarian Hut Minion Horde
Barbarians Minion Horde Rocket Barbarian Hut
Barbarians Minion Horde Wizard Barbarian Hut Bomber Witch
Bomber Barbarians Minion Horde Wizard Barbarian Hut Witch
Wizard Witch Bomber Barbarians Barbarian Hut
Barbarians Barbarian Hut
Bomber Wizard Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Witch
Bomber Wizard Rocket
Barbarians Minion Horde Rocket Barbarian Hut Witch
Rocket Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Minion Horde Witch
Wizard Rocket Minion Horde Witch
Rocket Barbarians Minion Horde Barbarian Hut Witch
Barbarians Minion Horde Barbarian Hut
Minion Horde Rocket Barbarians Barbarian Hut Witch
Witch Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Witch
Rocket Barbarians
Barbarians Rocket Minion Horde Wizard Barbarian Hut Witch
Wizard Bomber Barbarians Minion Horde Barbarian Hut Witch
Barbarians Witch Bomber Minion Horde Rocket Barbarian Hut
Bomber Barbarians Minion Horde Wizard Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Barbarian Hut
Rocket Minion Horde Barbarian Hut
Barbarians Rocket Barbarian Hut
Bomber Wizard Rocket Minion Horde
Wizard Minion Horde Rocket Witch
Bomber Minion Horde Wizard Witch
Wizard Barbarian Hut
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Barbarian Hut
Minion Horde Rocket
Barbarian Hut
Rocket Bomber Minion Horde Wizard Barbarian Hut Witch
Minion Horde Wizard Rocket Barbarian Hut
Rocket
Bomber Minion Horde Rocket
Rocket Bomber Wizard
Rocket Bomber Wizard Witch
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Barbarians Minion Horde Barbarian Hut
Bomber Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Rocket
Minion Horde Wizard Witch
Rocket Minion Horde Wizard Witch
Minion Horde
Bomber Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Barbarians Rocket Barbarian Hut Witch
Rocket Wizard Witch
Minion Horde Wizard Rocket
Bomber Wizard
Rocket
Minion Horde
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch

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