My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Zappies Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Bomber Barbarians Furnace Zappies Baby Dragon Miner
Zap
Bomber Furnace Zappies
Barbarian Barrel
Bomber Barbarians Furnace Zappies Wizard
The Log
Bomber Barbarians Furnace Zappies
Earthquake
Bomber Barbarians Furnace Zappies
Arrows
Bomber Furnace Zappies
Royal Delivery
Bomber Barbarians Zappies Wizard Baby Dragon Miner
Fireball
Bomber Barbarians Furnace Zappies Wizard Baby Dragon
Poison
Bomber Barbarians Furnace Zappies Wizard
Lightning
Furnace Wizard Baby Dragon
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Miner Furnace Zappies Baby Dragon Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Miner Furnace Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Miner Mega Knight
Barbarians
Furnace
Miner Baby Dragon
Zappies
Baby Dragon Miner Mega Knight
Wizard
Miner Mega Knight
Baby Dragon
Bomber Furnace Zappies Miner Mega Knight
Miner
Furnace Bomber Zappies Wizard Baby Dragon Mega Knight
Mega Knight
Bomber Zappies Wizard Baby Dragon Miner

Defense Synergies 0 9

Bomber
Miner
Barbarians
Furnace Zappies
Furnace
Barbarians Zappies Baby Dragon
Zappies
Barbarians Furnace Mega Knight
Wizard
Mega Knight
Baby Dragon
Furnace Mega Knight
Miner
Bomber Mega Knight
Mega Knight
Zappies Wizard Baby Dragon Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies Wizard Baby Dragon
Barbarians Bomber Furnace Zappies Mega Knight
Barbarians Furnace Mega Knight Bomber Zappies
Barbarians Bomber Furnace Zappies Mega Knight
Bomber Barbarians Mega Knight
Bomber Furnace Zappies Baby Dragon Mega Knight
Furnace Zappies Wizard Baby Dragon
Barbarians Baby Dragon Mega Knight
Barbarians Zappies Furnace
Bomber Barbarians Zappies Miner Mega Knight
Barbarians Bomber Furnace Zappies Wizard Baby Dragon Mega Knight
Furnace Zappies Wizard Baby Dragon
Barbarians Furnace Mega Knight Bomber Zappies Wizard
Bomber Wizard Mega Knight Barbarians Furnace Zappies Baby Dragon
Barbarians Furnace Zappies Mega Knight
Barbarians Furnace Zappies Mega Knight
Barbarians Wizard Mega Knight Bomber Furnace Zappies
Mega Knight Bomber Barbarians Furnace Zappies Wizard Baby Dragon
Furnace Wizard Baby Dragon Bomber Barbarians Zappies Mega Knight
Barbarians Zappies
Bomber Wizard Mega Knight Barbarians Furnace Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Furnace Zappies
Bomber Wizard Baby Dragon Miner Mega Knight
Barbarians Zappies Mega Knight Furnace
Mega Knight Barbarians Zappies
Barbarians Zappies Mega Knight
Furnace Wizard Zappies Baby Dragon
Barbarians Furnace Zappies
Mega Knight Barbarians Zappies
Mega Knight Barbarians Zappies Baby Dragon
Barbarians Zappies
Mega Knight Barbarians Zappies
Mega Knight Barbarians
Barbarians Mega Knight Zappies Wizard
Wizard Bomber Barbarians Furnace Zappies Baby Dragon Mega Knight
Barbarians Zappies Bomber Furnace Baby Dragon
Mega Knight Bomber Barbarians Zappies Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Barbarians
Bomber Wizard Furnace Baby Dragon Mega Knight
Wizard Furnace Baby Dragon
Bomber Furnace Wizard Baby Dragon
Wizard Baby Dragon
Miner Wizard
Miner Wizard
Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Furnace Baby Dragon
Bomber Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon Mega Knight
Bomber
Bomber Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Wizard
Barbarians Baby Dragon
Bomber Furnace Wizard Baby Dragon Mega Knight
Miner Wizard Baby Dragon
Wizard Baby Dragon Miner Mega Knight
Miner Baby Dragon
Furnace Wizard Baby Dragon
Zappies Wizard
Bomber Wizard Miner Mega Knight
Zappies
Mega Knight
Wizard
Barbarians Zappies
Zappies Wizard Baby Dragon
Miner Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon
Mega Knight
Zappies Baby Dragon
Zappies
Baby Dragon Miner Mega Knight

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