My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Three Musketeers Dark Prince P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Dark Prince
Giant Snowball
Bomber Barbarians Musketeer Three Musketeers
Zap
Bomber Three Musketeers Dark Prince
Barbarian Barrel
Bomber Barbarians Musketeer Three Musketeers Dark Prince
The Log
Bomber Barbarians Musketeer Three Musketeers Dark Prince
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Musketeer Three Musketeers Dark Prince P.E.K.K.A
Fireball
Bomber Barbarians Musketeer Three Musketeers
Poison
Bomber Barbarians Musketeer Three Musketeers
Lightning
Musketeer Three Musketeers Dark Prince
Rocket
Barbarians Musketeer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Musketeer Dark Prince Barbarians P.E.K.K.A Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Musketeer Dark Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Dark Prince P.E.K.K.A
Barbarians
Fireball
Golem Dark Prince
Musketeer
Dark Prince P.E.K.K.A Golem
Three Musketeers
Dark Prince
Dark Prince
Bomber Fireball Musketeer Three Musketeers Golem
P.E.K.K.A
Bomber Musketeer
Golem
Bomber Fireball Musketeer Dark Prince

Defense Synergies 0 6

Bomber
Dark Prince P.E.K.K.A
Barbarians
Fireball
Musketeer Dark Prince
Musketeer
Fireball Dark Prince P.E.K.K.A
Three Musketeers
Dark Prince
Bomber Fireball Musketeer
P.E.K.K.A
Bomber Musketeer
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Barbarians P.E.K.K.A Bomber Musketeer Three Musketeers Dark Prince
Barbarians Three Musketeers P.E.K.K.A Bomber Musketeer Dark Prince
Barbarians Three Musketeers P.E.K.K.A Bomber Musketeer Dark Prince
Bomber Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Bomber Musketeer Dark Prince
Musketeer Three Musketeers Fireball
Barbarians Fireball Musketeer P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Musketeer
Bomber Barbarians Musketeer Dark Prince
Barbarians Bomber Fireball Musketeer Dark Prince
Musketeer Three Musketeers Fireball
Barbarians P.E.K.K.A Bomber Fireball Musketeer Three Musketeers Dark Prince
Bomber Fireball Three Musketeers Barbarians Dark Prince P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers
Barbarians Fireball Three Musketeers P.E.K.K.A
Barbarians Three Musketeers Bomber Fireball Musketeer Dark Prince P.E.K.K.A
Fireball Bomber Barbarians Musketeer Three Musketeers Dark Prince
Bomber Barbarians Fireball Musketeer Dark Prince
Barbarians P.E.K.K.A Musketeer Three Musketeers
Bomber Dark Prince Barbarians Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Bomber Musketeer
Barbarians P.E.K.K.A Musketeer Dark Prince
Dark Prince P.E.K.K.A Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer Three Musketeers Dark Prince
Fireball Musketeer Three Musketeers
Dark Prince P.E.K.K.A Barbarians Fireball Musketeer
P.E.K.K.A Barbarians Dark Prince
P.E.K.K.A Barbarians Fireball Dark Prince
P.E.K.K.A Barbarians Musketeer Three Musketeers
P.E.K.K.A Barbarians Musketeer Dark Prince
P.E.K.K.A Barbarians Fireball Dark Prince
Barbarians Dark Prince P.E.K.K.A Fireball Three Musketeers
Bomber Barbarians Fireball Musketeer Three Musketeers
Barbarians Bomber Fireball Musketeer Three Musketeers Dark Prince P.E.K.K.A
Bomber Barbarians Fireball Musketeer Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Dark Prince
Bomber Fireball Dark Prince
Fireball Musketeer
Bomber Musketeer
Fireball
Fireball
Fireball Musketeer Three Musketeers
Fireball Musketeer Dark Prince
Fireball Musketeer
Fireball Musketeer Three Musketeers
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Three Musketeers
Fireball Musketeer Three Musketeers
Fireball Three Musketeers
Bomber
Bomber Fireball Musketeer Three Musketeers Dark Prince
Bomber Fireball
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Bomber Fireball Dark Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Barbarians Fireball Musketeer Dark Prince
Fireball Musketeer Three Musketeers
Fireball
Fireball Musketeer Three Musketeers Dark Prince
Bomber Fireball Musketeer
Fireball
Musketeer Three Musketeers Dark Prince P.E.K.K.A
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Dark Prince

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