My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Electro Wizard Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Furnace
Zap
Bomber Furnace
Barbarian Barrel
Bomber Elite Barbarians Furnace Electro Wizard Magic Archer
The Log
Bomber Elite Barbarians Mini P.E.K.K.A Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Furnace
Royal Delivery
Bomber Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer Mother Witch
Fireball
Bomber Elite Barbarians Furnace Electro Wizard Magic Archer Mother Witch
Poison
Bomber Furnace Electro Wizard Magic Archer Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard Magic Archer Mother Witch
Rocket
Elite Barbarians Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Furnace Electro Wizard Magic Archer Mother Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Mini P.E.K.K.A Furnace

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Mini P.E.K.K.A
Arrows
Elite Barbarians Mini P.E.K.K.A Mother Witch
Elite Barbarians
Arrows Bomber Furnace
Mini P.E.K.K.A
Bomber Arrows Furnace Electro Wizard Magic Archer
Furnace
Elite Barbarians Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Electro Wizard Mother Witch
Mother Witch
Arrows Magic Archer

Defense Synergies 2 13

Bomber
Mini P.E.K.K.A Electro Wizard
Arrows
Mini P.E.K.K.A Furnace Mother Witch
Elite Barbarians
Mother Witch Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bomber Arrows Elite Barbarians Furnace Magic Archer Mother Witch
Furnace
Arrows Mini P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Bomber Furnace Magic Archer
Magic Archer
Mini P.E.K.K.A Furnace Electro Wizard Mother Witch
Mother Witch
Elite Barbarians Arrows Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A Bomber Furnace Electro Wizard
Mini P.E.K.K.A Furnace Bomber Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bomber Furnace Electro Wizard
Bomber Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Bomber Furnace Electro Wizard Magic Archer Mother Witch
Furnace Electro Wizard Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians Bomber Mini P.E.K.K.A Electro Wizard
Electro Wizard Mother Witch Bomber Arrows Furnace Magic Archer
Arrows Furnace Electro Wizard Magic Archer
Mini P.E.K.K.A Furnace Bomber Elite Barbarians Electro Wizard
Bomber Arrows Mini P.E.K.K.A Furnace Electro Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Bomber Arrows Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Arrows Bomber Elite Barbarians Furnace Electro Wizard Magic Archer
Arrows Furnace Bomber Electro Wizard Magic Archer Mother Witch
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Bomber Arrows Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Furnace Electro Wizard
Electro Wizard Bomber Arrows Elite Barbarians Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Arrows Furnace Mother Witch Electro Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Furnace Electro Wizard
Mini P.E.K.K.A Elite Barbarians
Electro Wizard Elite Barbarians Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Bomber Furnace Magic Archer
Elite Barbarians Electro Wizard Bomber Mini P.E.K.K.A Furnace Magic Archer
Arrows Bomber Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Bomber Arrows Furnace Magic Archer
Arrows Mother Witch Furnace Magic Archer
Bomber Arrows Furnace Magic Archer
Arrows Magic Archer
Arrows
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Furnace Magic Archer
Bomber Arrows Furnace Magic Archer
Magic Archer Arrows Furnace
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Electro Wizard Magic Archer
Bomber Arrows Magic Archer Mother Witch
Magic Archer
Arrows
Arrows
Arrows Mother Witch Bomber Furnace Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Elite Barbarians Arrows Furnace Electro Wizard Magic Archer Mother Witch
Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Bomber Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Bomber Magic Archer
Arrows
Elite Barbarians
Elite Barbarians Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer

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