My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Goblin Barrel Miner Inferno Dragon
Giant Snowball
Bomber Wall Breakers Goblin Barrel Miner Inferno Dragon
Zap
Bomber Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Bomber Wall Breakers Goblin Barrel
The Log
Bomber Wall Breakers Goblin Barrel
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Wall Breakers Goblin Barrel
Royal Delivery
Bomber Wall Breakers Goblin Barrel P.E.K.K.A Miner Inferno Dragon
Fireball
Bomber Wall Breakers Goblin Barrel Inferno Dragon
Poison
Bomber
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Arrows Goblin Barrel Miner Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Miner
Arrows
P.E.K.K.A Wall Breakers Goblin Barrel Miner
Wall Breakers
Miner Arrows The Log
Goblin Barrel
Arrows P.E.K.K.A Miner
P.E.K.K.A
Arrows Bomber Goblin Barrel The Log
The Log
Wall Breakers P.E.K.K.A Miner
Miner
Wall Breakers Bomber Arrows Goblin Barrel The Log Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 6

Bomber
P.E.K.K.A The Log Miner
Arrows
P.E.K.K.A
Wall Breakers
Goblin Barrel
P.E.K.K.A
The Log Bomber Arrows
The Log
P.E.K.K.A Bomber Miner Inferno Dragon
Miner
Bomber The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
P.E.K.K.A Inferno Dragon Bomber The Log
P.E.K.K.A Bomber Inferno Dragon
P.E.K.K.A Inferno Dragon Bomber
Bomber Arrows P.E.K.K.A The Log
Arrows The Log Bomber
Inferno Dragon Arrows
Arrows P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Bomber Miner
Bomber Arrows The Log
Arrows Inferno Dragon
P.E.K.K.A Bomber The Log
Bomber Arrows P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
P.E.K.K.A The Log Inferno Dragon
Bomber Arrows P.E.K.K.A
Arrows Bomber The Log
Arrows The Log Bomber Inferno Dragon
P.E.K.K.A Inferno Dragon
Bomber Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Arrows The Log Miner Inferno Dragon
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows The Log
P.E.K.K.A
Bomber
Bomber P.E.K.K.A The Log Inferno Dragon
Arrows Bomber P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Bomber Arrows The Log
Arrows
Bomber Arrows The Log
Arrows The Log
Arrows The Log Miner
Miner Arrows The Log
Arrows
The Log Miner
Arrows
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Arrows The Log
Bomber Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber
Inferno Dragon
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Arrows
Bomber Arrows The Log Miner
Arrows
P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Miner
Arrows The Log Bomber
Arrows
P.E.K.K.A
The Log
The Log Miner

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