My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Inferno Dragon
Giant Snowball
Bomber Musketeer Baby Dragon Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Musketeer
The Log
Bomber Mini P.E.K.K.A Musketeer
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Baby Dragon Inferno Dragon
Fireball
Bomber Musketeer Baby Dragon Inferno Dragon
Poison
Bomber Musketeer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Musketeer Baby Dragon Inferno Dragon Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Baby Dragon
Arrows
Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Arrows Musketeer Baby Dragon
Musketeer
Giant Mini P.E.K.K.A Baby Dragon
Giant
Bomber Arrows Mini P.E.K.K.A Musketeer Rocket Baby Dragon
Rocket
Giant
Baby Dragon
Bomber Mini P.E.K.K.A Musketeer Giant Inferno Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Musketeer Baby Dragon
Musketeer
Mini P.E.K.K.A Baby Dragon
Giant
Rocket
Baby Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Musketeer Baby Dragon
Mini P.E.K.K.A Inferno Dragon Bomber Musketeer
Mini P.E.K.K.A Rocket Bomber Musketeer Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bomber Musketeer
Bomber Arrows Mini P.E.K.K.A Rocket
Arrows Bomber Musketeer Baby Dragon
Musketeer Rocket Inferno Dragon Arrows Baby Dragon
Rocket Arrows Musketeer Baby Dragon
Mini P.E.K.K.A Inferno Dragon Musketeer
Bomber Mini P.E.K.K.A Musketeer
Bomber Arrows Musketeer Baby Dragon
Arrows Musketeer Inferno Dragon Baby Dragon
Mini P.E.K.K.A Bomber Musketeer Rocket
Bomber Rocket Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon
Rocket Mini P.E.K.K.A Inferno Dragon
Bomber Arrows Mini P.E.K.K.A Musketeer
Arrows Bomber Musketeer Baby Dragon
Arrows Baby Dragon Bomber Musketeer Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Bomber Arrows Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Rocket Baby Dragon Inferno Dragon
Mini P.E.K.K.A Musketeer Rocket
Mini P.E.K.K.A Rocket Musketeer
Mini P.E.K.K.A Musketeer Inferno Dragon
Arrows Rocket Musketeer Baby Dragon
Mini P.E.K.K.A Rocket Musketeer
Mini P.E.K.K.A Inferno Dragon
Rocket Mini P.E.K.K.A Baby Dragon Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer
Rocket Arrows
Mini P.E.K.K.A Rocket
Bomber Musketeer Baby Dragon
Bomber Mini P.E.K.K.A Musketeer Rocket Baby Dragon Inferno Dragon
Arrows Bomber Mini P.E.K.K.A Musketeer Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows Baby Dragon
Arrows Musketeer Rocket
Bomber Rocket Arrows Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Bomber Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Mini P.E.K.K.A Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Bomber Arrows Musketeer Baby Dragon
Arrows Musketeer Rocket Baby Dragon
Arrows Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Arrows Mini P.E.K.K.A Musketeer Baby Dragon
Rocket Bomber Arrows Baby Dragon
Rocket Musketeer Baby Dragon
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer Baby Dragon
Arrows Bomber Baby Dragon
Inferno Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Rocket Musketeer
Mini P.E.K.K.A
Bomber Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Musketeer Rocket
Rocket Arrows Musketeer Baby Dragon
Arrows
Mini P.E.K.K.A Musketeer Rocket Baby Dragon
Arrows Bomber Musketeer Baby Dragon
Rocket Arrows
Musketeer
Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon

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