My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elixir Golem Royal Hogs Guards
Giant Snowball
Bomber Minions Royal Hogs Guards
Zap
Bomber Minions Firecracker Royal Hogs Guards
Barbarian Barrel
Bomber Knight Firecracker Elixir Golem Royal Hogs Guards
The Log
Bomber Firecracker Elixir Golem Royal Hogs Guards
Earthquake
Bomber Firecracker Elixir Golem Royal Hogs Guards
Arrows
Bomber Minions Firecracker Royal Hogs Guards
Royal Delivery
Bomber Knight Minions Firecracker Elixir Golem Royal Hogs Guards
Fireball
Bomber Minions Firecracker Elixir Golem Royal Hogs
Poison
Bomber Minions Firecracker Elixir Golem Royal Hogs Guards
Lightning
Knight
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Firecracker Elixir Golem Guards Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Elixir Golem Royal Hogs
Arrows
Royal Hogs Knight Elixir Golem
Knight
Minions Firecracker Bomber Arrows Royal Hogs
Minions
Knight Bomber Firecracker Elixir Golem Royal Hogs
Firecracker
Knight Elixir Golem Minions Royal Hogs
Elixir Golem
Firecracker Bomber Arrows Minions
Royal Hogs
Arrows Bomber Knight Minions Firecracker Guards
Guards
Royal Hogs

Defense Synergies 3 4

Bomber
Knight Guards
Arrows
Knight
Knight
Bomber Minions Firecracker Arrows
Minions
Knight Firecracker
Firecracker
Knight Minions Guards
Elixir Golem
Royal Hogs
Guards
Bomber Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Firecracker
Knight Minions Firecracker
Bomber Knight Minions
Knight Minions Firecracker Guards
Bomber Arrows Firecracker
Arrows Bomber Minions Firecracker Guards
Minions Arrows Firecracker
Arrows
Minions
Knight Guards Bomber Firecracker
Minions Guards Bomber Arrows Knight Firecracker
Arrows Minions Firecracker
Bomber Knight Minions Guards
Bomber Arrows Minions Firecracker Guards
Knight
Bomber Arrows Knight Minions Firecracker
Arrows Bomber Knight Minions Firecracker Guards
Arrows Bomber Knight Minions Firecracker Guards
Bomber Arrows Knight Minions Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Bomber Arrows Knight Firecracker
Guards Knight Minions
Guards Knight
Knight Guards
Arrows Firecracker Minions
Guards Knight Minions
Knight
Knight Minions Firecracker
Guards
Knight Minions Guards
Arrows Guards
Knight Guards
Bomber Firecracker
Guards Bomber Knight Minions Firecracker
Arrows Minions Bomber Firecracker
Bomber Arrows
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards
Arrows Firecracker
Arrows
Arrows Knight Firecracker Guards
Bomber Arrows Firecracker
Arrows Firecracker Minions
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Guards
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Minions
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker Guards
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Minions Guards
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Minions Firecracker Guards
Firecracker
Firecracker
Firecracker

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