My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Balloon Bandit
Giant Snowball
Bomber Minion Horde Balloon
Zap
Bomber Minion Horde Balloon Bandit
Barbarian Barrel
Bomber Knight Bandit
The Log
Bomber Mini P.E.K.K.A Bandit
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Knight Minion Horde Mini P.E.K.K.A Balloon Bandit
Fireball
Bomber Minion Horde Balloon Bandit
Poison
Bomber Minion Horde Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Bandit
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Bandit Mini P.E.K.K.A Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Bandit
Arrows
Balloon Knight Mini P.E.K.K.A Bandit
Knight
Balloon Bomber Arrows Minion Horde The Log
Minion Horde
Knight
Mini P.E.K.K.A
Bomber Arrows The Log
Balloon
Arrows Knight The Log Bandit
The Log
Knight Mini P.E.K.K.A Balloon Bandit
Bandit
Bomber Arrows Balloon The Log

Defense Synergies 2 11

Bomber
Knight Mini P.E.K.K.A The Log Bandit
Arrows
Knight Mini P.E.K.K.A Bandit
Knight
Bomber Arrows Minion Horde Mini P.E.K.K.A The Log
Minion Horde
Knight The Log
Mini P.E.K.K.A
The Log Bomber Arrows Knight
Balloon
The Log
Mini P.E.K.K.A Bomber Knight Minion Horde Bandit
Bandit
Bomber Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minion Horde The Log
Minion Horde Mini P.E.K.K.A Bomber Knight The Log Bandit
Minion Horde Mini P.E.K.K.A Bomber Knight Bandit
Minion Horde Mini P.E.K.K.A Bomber Knight Bandit
Bomber Arrows Mini P.E.K.K.A The Log
Arrows The Log Bomber Bandit
Minion Horde Arrows
Arrows The Log Bandit
Minion Horde Mini P.E.K.K.A
Knight Bomber Minion Horde Mini P.E.K.K.A Bandit
Minion Horde Bomber Arrows Knight The Log Bandit
Arrows Minion Horde
Minion Horde Mini P.E.K.K.A Bomber Knight The Log Bandit
Bomber Arrows Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Minion Horde Bandit
Minion Horde Mini P.E.K.K.A The Log Bandit
Minion Horde Bomber Arrows Knight Mini P.E.K.K.A
Arrows Bomber Knight Minion Horde The Log Bandit
Arrows The Log Bomber Knight Bandit
Mini P.E.K.K.A
Bomber Arrows Knight Minion Horde Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Bandit
Bandit Bomber Arrows Knight Mini P.E.K.K.A The Log
Bandit Knight Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Minion Horde The Log Bandit
Knight Minion Horde Mini P.E.K.K.A Bandit
Arrows Minion Horde
Mini P.E.K.K.A Knight Minion Horde Bandit
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Knight Mini P.E.K.K.A The Log Bandit
Minion Horde
Knight Minion Horde Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Knight Minion Horde Bandit
Bomber Minion Horde
Bomber Knight Minion Horde Mini P.E.K.K.A The Log
Arrows Bomber Minion Horde Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde The Log Bandit
Arrows The Log Bandit
Arrows Minion Horde The Log Bandit
Arrows Knight The Log
Bomber Arrows Minion Horde The Log
Arrows Minion Horde
Bomber Arrows Minion Horde The Log
Arrows The Log
Arrows The Log Bandit
Minion Horde Mini P.E.K.K.A
Arrows Knight Minion Horde The Log Bandit
Arrows
Knight The Log Bandit
Arrows Minion Horde Bandit
Arrows The Log
Bomber Arrows Minion Horde The Log Bandit
Arrows Minion Horde The Log Bandit
Arrows
Bomber Minion Horde Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A The Log Bandit
Bomber Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Bomber
Minion Horde
Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Bomber Arrows Minion Horde The Log Bandit
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Bandit
Arrows
Arrows The Log
Knight Minion Horde Mini P.E.K.K.A
Arrows The Log Bomber
Arrows
Minion Horde
Minion Horde The Log
The Log Bandit

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