My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel Skeleton Army Prince Inferno Dragon
Giant Snowball
Bomber Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bomber Goblin Barrel Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Bomber Goblin Barrel Skeleton Army Electro Wizard
The Log
Bomber Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Bomber Hog Rider Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Hog Rider Goblin Barrel Skeleton Army Prince Electro Wizard Inferno Dragon
Fireball
Bomber Hog Rider Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon
Poison
Bomber Skeleton Army Electro Wizard
Lightning
Prince Electro Wizard Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Skeleton Army Hog Rider Electro Wizard Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Prince
Arrows
Hog Rider Goblin Barrel Prince
Hog Rider
Arrows Bomber Goblin Barrel Prince Electro Wizard
Goblin Barrel
Prince Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Bomber Arrows Hog Rider Electro Wizard
Electro Wizard
Hog Rider Prince
Inferno Dragon

Defense Synergies 0 7

Bomber
Electro Wizard
Arrows
Prince
Hog Rider
Goblin Barrel
Skeleton Army
Prince Electro Wizard Inferno Dragon
Prince
Arrows Skeleton Army Electro Wizard
Electro Wizard
Bomber Skeleton Army Prince Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Skeleton Army Inferno Dragon Prince Electro Wizard
Skeleton Army Prince Bomber Electro Wizard Inferno Dragon
Skeleton Army Prince Inferno Dragon Electro Wizard
Bomber Arrows Skeleton Army Prince
Arrows Skeleton Army Bomber Electro Wizard
Electro Wizard Inferno Dragon Arrows
Arrows Electro Wizard
Inferno Dragon Skeleton Army Prince
Skeleton Army Bomber Prince Electro Wizard
Skeleton Army Electro Wizard Bomber Arrows
Arrows Inferno Dragon Electro Wizard
Skeleton Army Prince Bomber Electro Wizard
Bomber Skeleton Army Arrows Prince Electro Wizard
Skeleton Army Inferno Dragon Prince Electro Wizard
Skeleton Army Prince Electro Wizard Inferno Dragon
Bomber Arrows Skeleton Army Prince Electro Wizard
Arrows Bomber Skeleton Army Prince Electro Wizard
Arrows Bomber Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Bomber Skeleton Army Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince Electro Wizard
Electro Wizard Bomber Arrows Prince Inferno Dragon
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Inferno Dragon
Arrows Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Inferno Dragon
Electro Wizard Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Arrows Prince Electro Wizard
Skeleton Army Prince
Bomber Skeleton Army
Skeleton Army Electro Wizard Bomber Prince Inferno Dragon
Arrows Bomber Electro Wizard Inferno Dragon
Bomber Arrows Electro Wizard
Skeleton Army Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Prince
Bomber Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Prince Electro Wizard
Arrows Prince Electro Wizard
Arrows
Arrows
Arrows Prince
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Prince Electro Wizard
Bomber Arrows
Prince
Arrows
Prince
Arrows
Arrows Bomber
Inferno Dragon
Arrows Electro Wizard
Arrows Prince
Arrows
Arrows Electro Wizard
Electro Wizard
Bomber Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Skeleton Army Prince
Arrows Electro Wizard
Arrows
Prince Electro Wizard
Arrows Bomber
Arrows
Prince
Electro Wizard
Electro Wizard
Prince Electro Wizard
Prince Inferno Dragon

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