My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Bowler Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Drill Mighty Miner
Giant Snowball
Bomber Goblin Drill Mighty Miner
Zap
Bomber Goblin Drill Mighty Miner
Barbarian Barrel
Bomber Goblin Drill
The Log
Bomber Goblin Drill
Earthquake
Bomber Goblin Drill
Arrows
Bomber Goblin Drill
Royal Delivery
Bomber Goblin Drill Bowler Mother Witch
Fireball
Bomber Goblin Drill Bowler Mother Witch Mighty Miner
Poison
Bomber Goblin Drill Mother Witch
Lightning
Bowler Mother Witch Mighty Miner
Rocket
Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Goblin Drill Bowler Mother Witch Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tornado Goblin Drill Mother Witch Mighty Miner Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Tornado Goblin Drill

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Goblin Drill
Arrows
Giant Goblin Drill Bowler Mother Witch Mighty Miner
Giant
Bomber Arrows Tornado Bowler Mother Witch
Tornado
Giant Bowler
Goblin Drill
Bomber Arrows Mother Witch
Bowler
Arrows Giant Tornado Mother Witch
Mother Witch
Arrows Giant Goblin Drill Bowler
Mighty Miner
Arrows

Defense Synergies 1 9

Bomber
Tornado Goblin Drill
Arrows
Tornado Bowler Mother Witch
Giant
Tornado
Bowler Bomber Arrows Goblin Drill Mother Witch
Goblin Drill
Bomber Tornado Mother Witch
Bowler
Tornado Arrows Mother Witch
Mother Witch
Arrows Tornado Goblin Drill Bowler
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber
Bomber Goblin Drill
Tornado Bowler Bomber Goblin Drill
Bomber Goblin Drill Bowler
Bomber Arrows Tornado Bowler
Arrows Tornado Bowler Bomber Mother Witch
Tornado Arrows
Bowler Arrows
Mighty Miner Tornado Goblin Drill
Tornado Bomber Bowler
Mother Witch Bomber Arrows Tornado Goblin Drill Bowler
Arrows Tornado
Goblin Drill Bowler Bomber
Bomber Bowler Arrows Tornado Goblin Drill
Goblin Drill
Tornado Goblin Drill Bowler
Bomber Arrows Tornado Goblin Drill Bowler
Arrows Bomber Tornado Goblin Drill Bowler
Arrows Tornado Goblin Drill Bomber Bowler Mother Witch
Tornado Goblin Drill
Bomber Bowler Arrows Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bomber Arrows Bowler
Bowler
Bowler Tornado
Goblin Drill Bowler Mighty Miner
Arrows Mother Witch Tornado
Bowler
Mighty Miner
Tornado
Goblin Drill
Bowler
Arrows Tornado Bowler
Bowler
Bomber Bowler
Bomber Tornado Goblin Drill Bowler Mighty Miner
Arrows Bowler Bomber Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Tornado Bowler
Arrows Goblin Drill
Arrows
Bomber Arrows Bowler
Arrows Mother Witch Tornado
Bomber Arrows Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Bowler
Arrows
Arrows
Bomber Arrows Goblin Drill Bowler
Arrows Bowler
Arrows Tornado
Bomber
Bomber Arrows Bowler
Bomber Arrows Tornado Bowler Mother Witch
Bowler
Arrows Tornado
Tornado Bowler
Arrows Goblin Drill
Arrows Tornado Mother Witch Bomber Bowler
Arrows Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Arrows Tornado Mother Witch
Bowler
Bomber Arrows
Arrows
Mighty Miner
Arrows Bowler
Arrows Tornado
Arrows
Bowler
Arrows Bomber Bowler
Arrows Tornado
Tornado Bowler
Tornado
Tornado Bowler

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