My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Giant Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Furnace Witch Lumberjack
Zap
Bomber Furnace Witch
Barbarian Barrel
Bomber Furnace Witch Electro Wizard Lumberjack
The Log
Bomber Furnace Witch Lumberjack
Earthquake
Bomber Furnace Witch
Arrows
Bomber Furnace Witch
Royal Delivery
Bomber Witch Electro Wizard Lumberjack
Fireball
Bomber Furnace Witch Electro Wizard Lumberjack
Poison
Bomber Furnace Witch Electro Wizard
Lightning
Furnace Witch Electro Wizard Lumberjack
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Furnace Electro Wizard Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Arrows Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Lumberjack
Arrows
Giant Mirror Lumberjack
Furnace
Giant Mirror
Giant
Bomber Arrows Furnace Witch Electro Wizard Lumberjack
Mirror
Arrows Furnace Lumberjack
Witch
Giant Lumberjack
Electro Wizard
Giant Lumberjack
Lumberjack
Bomber Arrows Giant Mirror Witch Electro Wizard

Defense Synergies 2 10

Bomber
Electro Wizard
Arrows
Mirror Furnace Lumberjack
Furnace
Mirror Arrows Electro Wizard Lumberjack
Giant
Mirror
Arrows Furnace Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Electro Wizard
Bomber Furnace Mirror Witch Lumberjack
Lumberjack
Arrows Furnace Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Lumberjack Bomber Furnace Witch Electro Wizard
Furnace Witch Lumberjack Bomber Electro Wizard
Witch Lumberjack Bomber Furnace Electro Wizard
Bomber Arrows Lumberjack
Arrows Bomber Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Arrows Witch
Arrows Electro Wizard
Witch Furnace Lumberjack
Bomber Electro Wizard Lumberjack
Witch Electro Wizard Bomber Arrows Furnace Lumberjack
Arrows Furnace Witch Electro Wizard
Furnace Lumberjack Bomber Witch Electro Wizard
Bomber Arrows Furnace Witch Electro Wizard Lumberjack
Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Lumberjack
Bomber Arrows Furnace Witch Electro Wizard Lumberjack
Arrows Bomber Furnace Witch Electro Wizard Lumberjack
Arrows Furnace Witch Bomber Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Arrows Furnace Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Witch Electro Wizard
Electro Wizard Bomber Arrows Lumberjack
Lumberjack Furnace Witch Electro Wizard
Lumberjack Electro Wizard
Witch Lumberjack
Arrows Furnace Witch Electro Wizard
Furnace Witch Electro Wizard Lumberjack
Lumberjack
Electro Wizard Witch
Witch
Witch Lumberjack
Arrows Electro Wizard
Witch Lumberjack
Bomber Furnace Witch
Witch Electro Wizard Bomber Furnace Lumberjack
Arrows Bomber Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Arrows Furnace
Arrows Furnace Witch
Bomber Arrows Furnace Witch
Arrows
Arrows
Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows Furnace
Bomber Arrows Furnace Witch
Arrows Furnace
Arrows
Bomber
Bomber Arrows Electro Wizard
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Furnace Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Furnace Witch Electro Wizard
Electro Wizard Witch
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard Lumberjack
Arrows Bomber
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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