My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Bandit
Giant Snowball
Bomber Goblin Drill
Zap
Bomber Firecracker Goblin Drill Bandit
Barbarian Barrel
Bomber Firecracker Goblin Drill Royal Ghost Bandit
The Log
Bomber Firecracker Goblin Drill Bandit
Earthquake
Bomber Firecracker Goblin Drill
Arrows
Bomber Firecracker Goblin Drill
Royal Delivery
Bomber Firecracker Goblin Drill Royal Ghost Bandit
Fireball
Bomber Firecracker Goblin Drill Bandit
Poison
Bomber Firecracker Goblin Drill
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Firecracker Void Royal Ghost Bandit Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Drill Bandit
Arrows
Void Goblin Drill Bandit
Firecracker
Goblin Drill Bandit
Void
Arrows
Goblin Drill
Bomber Arrows Firecracker The Log Royal Ghost Bandit
The Log
Goblin Drill Bandit
Royal Ghost
Goblin Drill Bandit
Bandit
Bomber Arrows Firecracker Goblin Drill The Log Royal Ghost

Defense Synergies 1 10

Bomber
Goblin Drill The Log Royal Ghost Bandit
Arrows
Void Bandit
Firecracker
The Log Bandit
Void
Arrows
Goblin Drill
Bomber The Log
The Log
Firecracker Bomber Goblin Drill Royal Ghost Bandit
Royal Ghost
Bomber The Log
Bandit
Bomber Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Void The Log
Bomber Firecracker Goblin Drill The Log Bandit
Bomber Void Goblin Drill Bandit
Bomber Firecracker Goblin Drill Bandit
Bomber Arrows Firecracker The Log
Arrows The Log Bomber Firecracker Royal Ghost Bandit
Arrows Firecracker Void
Arrows Void The Log Bandit
Goblin Drill
Bomber Firecracker Royal Ghost Bandit
Bomber Arrows Firecracker Goblin Drill The Log Royal Ghost Bandit
Arrows Firecracker
Goblin Drill Bomber The Log Bandit
Bomber Arrows Firecracker Goblin Drill The Log Royal Ghost
Goblin Drill Bandit
Goblin Drill The Log Bandit
Bomber Arrows Firecracker Goblin Drill
Arrows Bomber Firecracker Goblin Drill The Log Royal Ghost Bandit
Arrows Goblin Drill The Log Bomber Firecracker Royal Ghost Bandit
Goblin Drill
Bomber Royal Ghost Arrows Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Royal Ghost Bandit
Void Bandit Bomber Arrows Firecracker The Log Royal Ghost
Bandit The Log
The Log Bandit
Goblin Drill Bandit
Arrows Firecracker
Void Bandit
Void Firecracker The Log Bandit
Goblin Drill
Arrows Void The Log
Bandit
Bomber Firecracker
Bomber Firecracker Goblin Drill The Log
Arrows Bomber Firecracker The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Goblin Drill The Log Royal Ghost Bandit
Arrows Firecracker Void The Log Royal Ghost Bandit
Arrows Void Goblin Drill The Log Bandit
Arrows Firecracker Void The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker
Bomber Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows Void The Log Firecracker Bandit
Void
Firecracker Void Arrows The Log Bandit
Void Arrows Firecracker
Firecracker Void The Log Bandit
Arrows Firecracker Void Bandit
Arrows Firecracker The Log
Bomber Arrows Firecracker Goblin Drill The Log Bandit
Arrows Firecracker The Log Bandit
Arrows
Bomber
Void Bomber Arrows Firecracker The Log Bandit
Bomber Arrows Firecracker The Log
Void The Log
Arrows Void
Void The Log
Arrows Void Goblin Drill The Log
Arrows Firecracker The Log Bomber
Arrows Firecracker Void The Log Royal Ghost Bandit
Void Arrows The Log Bandit
Void Arrows Firecracker The Log Bandit
Arrows Firecracker
Firecracker Void
Void
Void Bomber Arrows The Log Bandit
Void Arrows Firecracker
Arrows Firecracker The Log
Void Bandit
Arrows Firecracker
Arrows The Log
Void Firecracker
Arrows The Log Bomber Firecracker
Void Arrows
Firecracker
Firecracker The Log
Firecracker Void
Void Firecracker The Log Royal Ghost Bandit

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