My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Barbarians Electro Wizard
The Log
Bomber Firecracker Barbarians Mini P.E.K.K.A
Earthquake
Bomber Firecracker Barbarians
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Barbarians Mini P.E.K.K.A Electro Wizard
Fireball
Bomber Firecracker Barbarians Electro Wizard
Poison
Bomber Firecracker Barbarians Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Mini P.E.K.K.A Electro Wizard Barbarians Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A
Arrows
Giant Mini P.E.K.K.A Lightning
Firecracker
Mini P.E.K.K.A Giant
Barbarians
Mini P.E.K.K.A
Giant Bomber Arrows Firecracker Lightning Electro Wizard
Giant
Bomber Arrows Mini P.E.K.K.A Lightning Firecracker Electro Wizard
Lightning
Giant Arrows Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Giant

Defense Synergies 1 7

Bomber
Mini P.E.K.K.A Electro Wizard
Arrows
Barbarians Mini P.E.K.K.A Lightning
Firecracker
Mini P.E.K.K.A Electro Wizard
Barbarians
Arrows
Mini P.E.K.K.A
Electro Wizard Bomber Arrows Firecracker
Giant
Lightning
Arrows
Electro Wizard
Mini P.E.K.K.A Bomber Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Firecracker Electro Wizard
Barbarians Mini P.E.K.K.A Bomber Firecracker Electro Wizard
Barbarians Mini P.E.K.K.A Bomber Lightning Electro Wizard
Barbarians Mini P.E.K.K.A Bomber Firecracker Electro Wizard
Lightning Bomber Arrows Firecracker Barbarians Mini P.E.K.K.A
Arrows Bomber Firecracker Electro Wizard
Lightning Electro Wizard Arrows Firecracker
Lightning Arrows Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A
Bomber Firecracker Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Electro Wizard Bomber Arrows Firecracker
Arrows Firecracker Electro Wizard
Barbarians Mini P.E.K.K.A Bomber Lightning Electro Wizard
Bomber Arrows Firecracker Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Lightning Electro Wizard
Barbarians Bomber Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Bomber Firecracker Barbarians Electro Wizard
Arrows Bomber Firecracker Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Bomber Arrows Firecracker Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Firecracker Mini P.E.K.K.A Lightning
Barbarians Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Barbarians Lightning Electro Wizard
Mini P.E.K.K.A Barbarians
Lightning Electro Wizard Firecracker Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Lightning Arrows Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Lightning
Bomber Firecracker Barbarians
Barbarians Electro Wizard Bomber Firecracker Mini P.E.K.K.A Lightning
Arrows Bomber Firecracker Barbarians Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker Barbarians
Bomber Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Firecracker Lightning Arrows Electro Wizard
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Bomber Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Bomber Mini P.E.K.K.A Lightning
Lightning Bomber Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Lightning Bomber Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Firecracker Bomber
Arrows Firecracker Lightning Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning Mini P.E.K.K.A
Lightning Bomber Arrows
Lightning Arrows Firecracker Electro Wizard
Arrows Firecracker Lightning
Lightning Electro Wizard Barbarians
Lightning Arrows Firecracker Electro Wizard
Arrows
Lightning Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Bomber Firecracker Lightning
Lightning Arrows
Firecracker
Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard

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