My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Giant Skeleton
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Valkyrie Wizard Witch Giant Skeleton
The Log
Bomber Witch Giant Skeleton
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Wizard Witch Giant Skeleton
Fireball
Bomber Wizard Witch
Poison
Bomber Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Valkyrie Giant Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Giant Skeleton
Arrows
Fireball Giant Giant Skeleton
Fireball
Arrows Giant
Valkyrie
Bomber Giant Wizard Witch Giant Skeleton
Giant
Bomber Arrows Fireball Valkyrie Wizard Witch
Wizard
Valkyrie Giant Giant Skeleton
Witch
Valkyrie Giant Giant Skeleton
Giant Skeleton
Bomber Arrows Valkyrie Wizard Witch

Defense Synergies 0 9

Bomber
Valkyrie
Arrows
Fireball Valkyrie Giant Skeleton
Fireball
Arrows Valkyrie
Valkyrie
Bomber Arrows Fireball Wizard Witch
Giant
Wizard
Valkyrie Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard
Bomber Valkyrie Witch
Witch Bomber Valkyrie Giant Skeleton
Witch Bomber Valkyrie
Bomber Arrows Fireball Valkyrie Giant Skeleton
Arrows Fireball Bomber Valkyrie
Arrows Fireball Wizard Witch
Arrows Fireball Valkyrie Giant Skeleton
Witch
Bomber Valkyrie Giant Skeleton
Valkyrie Witch Bomber Arrows Fireball Wizard Giant Skeleton
Arrows Fireball Wizard Witch
Bomber Fireball Valkyrie Wizard Witch Giant Skeleton
Bomber Fireball Valkyrie Wizard Arrows Witch
Fireball
Wizard Bomber Arrows Fireball Valkyrie Witch
Arrows Fireball Bomber Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Bomber Fireball Giant Skeleton
Bomber Valkyrie Wizard Arrows Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton
Fireball Bomber Arrows Valkyrie Wizard
Giant Skeleton Valkyrie Witch
Valkyrie Giant Skeleton Fireball
Giant Skeleton Valkyrie Witch
Arrows Fireball Wizard Witch
Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Fireball Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Wizard Witch
Wizard Bomber Fireball Valkyrie Witch
Witch Bomber Fireball Valkyrie Giant Skeleton
Arrows Valkyrie Bomber Fireball Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Bomber Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Witch
Bomber Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Bomber
Bomber Arrows Fireball Wizard
Bomber Arrows Fireball Valkyrie Wizard Witch
Fireball Giant Skeleton
Arrows Fireball Wizard
Arrows Fireball
Arrows Bomber Fireball Valkyrie Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball
Giant Skeleton
Arrows Fireball Wizard
Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Bomber Fireball Wizard
Arrows Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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