My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits
Giant Snowball
Bomber Cannon Royal Recruits
Zap
Bomber Cannon
Barbarian Barrel
Bomber Cannon Royal Recruits
The Log
Bomber Cannon Royal Recruits
Earthquake
Bomber Cannon
Arrows
Bomber Royal Recruits
Royal Delivery
Bomber Royal Recruits
Fireball
Bomber Cannon
Poison
Bomber Cannon Royal Recruits
Lightning
Cannon Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Cannon Fireball Archer Queen Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Mega Knight
Arrows
Fireball Mega Knight
Cannon
Royal Recruits
Bomber
Fireball
Arrows The Log Mega Knight Archer Queen
The Log
Fireball Mega Knight
Mega Knight
Bomber Arrows Fireball The Log Archer Queen
Archer Queen
Fireball Mega Knight

Defense Synergies 4 11

Bomber
Cannon Royal Recruits The Log
Arrows
Mega Knight Cannon Fireball
Cannon
The Log Bomber Arrows Royal Recruits Fireball Archer Queen
Royal Recruits
Bomber Cannon The Log
Fireball
The Log Arrows Cannon Mega Knight
The Log
Cannon Fireball Archer Queen Bomber Royal Recruits Mega Knight
Mega Knight
Arrows Fireball The Log
Archer Queen
The Log Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Royal Recruits Fireball The Log
Bomber Cannon Royal Recruits The Log Mega Knight
Cannon Mega Knight Bomber Royal Recruits
Cannon Royal Recruits Bomber Mega Knight
Bomber Arrows Royal Recruits Fireball The Log Mega Knight
Arrows Fireball The Log Bomber Cannon Mega Knight
Arrows Cannon Fireball
Arrows Cannon Royal Recruits Fireball The Log Mega Knight
Cannon Royal Recruits Archer Queen
Bomber Cannon Royal Recruits Mega Knight
Bomber Arrows Cannon Royal Recruits Fireball The Log Mega Knight
Arrows Fireball
Cannon Royal Recruits Mega Knight Bomber Fireball The Log
Bomber Fireball Mega Knight Arrows Cannon Royal Recruits The Log
Royal Recruits Cannon Mega Knight
Cannon Royal Recruits Fireball The Log Mega Knight
Mega Knight Bomber Arrows Cannon Royal Recruits Fireball
Arrows Cannon Fireball Mega Knight Bomber Royal Recruits The Log
Arrows The Log Bomber Cannon Royal Recruits Fireball Mega Knight
Cannon Royal Recruits
Bomber Royal Recruits Mega Knight Arrows Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball
Fireball Bomber Arrows The Log Mega Knight
Royal Recruits Mega Knight The Log
Royal Recruits Mega Knight Fireball The Log
Royal Recruits Cannon Mega Knight
Arrows Fireball
Royal Recruits Fireball
Mega Knight Royal Recruits
Royal Recruits Mega Knight Fireball The Log
Royal Recruits Cannon
Mega Knight Royal Recruits
Royal Recruits Mega Knight Arrows Fireball The Log Archer Queen
Royal Recruits Mega Knight Cannon Fireball
Royal Recruits Bomber Cannon Fireball Mega Knight
Royal Recruits Bomber Fireball The Log Archer Queen
Arrows Mega Knight Bomber Cannon Royal Recruits Fireball The Log Archer Queen
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Royal Recruits Fireball The Log
Bomber Fireball Arrows The Log Mega Knight
Arrows Fireball
Bomber Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball
Arrows Royal Recruits Fireball The Log
Fireball Arrows Archer Queen
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Bomber Arrows Fireball The Log
Arrows Royal Recruits Fireball The Log Mega Knight
Arrows Fireball
Bomber
Bomber Arrows Fireball The Log Mega Knight
Bomber Arrows Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Royal Recruits Fireball The Log
Arrows The Log Bomber Fireball Mega Knight
Arrows Fireball The Log
Fireball Arrows The Log Mega Knight
Fireball Arrows The Log
Arrows Fireball
Fireball
Fireball
Bomber Arrows Fireball The Log Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball The Log
Royal Recruits Fireball
Fireball Arrows Archer Queen
Arrows The Log Fireball
Fireball Mega Knight
Arrows The Log Bomber Fireball
Arrows Fireball Archer Queen
Royal Recruits Mega Knight Archer Queen
Royal Recruits Fireball The Log Archer Queen
Fireball Archer Queen
Royal Recruits Fireball The Log Mega Knight Archer Queen

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