My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Goblin Cage Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Mighty Miner
Giant Snowball
Bomber Cannon Goblin Drill Mighty Miner
Zap
Bomber Cannon Goblin Drill Mighty Miner
Barbarian Barrel
Bomber Cannon Rascals Goblin Cage Goblin Drill
The Log
Bomber Cannon Rascals Goblin Cage Goblin Drill
Earthquake
Bomber Cannon Goblin Cage Goblin Drill
Arrows
Bomber Rascals Goblin Drill
Royal Delivery
Bomber Rascals Goblin Cage Goblin Drill
Fireball
Bomber Cannon Rascals Goblin Cage Goblin Drill Mighty Miner
Poison
Bomber Cannon Rascals Goblin Cage Goblin Drill
Lightning
Cannon Goblin Cage Mighty Miner
Rocket
Rascals Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Cannon Goblin Cage Goblin Drill Mighty Miner Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Goblin Drill
Arrows
Goblin Drill Mighty Miner
Cannon
Rascals
Goblin Drill
Goblin Cage
Bomber The Log
Goblin Drill
Bomber Arrows Rascals The Log
The Log
Goblin Cage Goblin Drill
Mighty Miner
Arrows

Defense Synergies 1 10

Bomber
Cannon Goblin Cage Goblin Drill The Log
Arrows
Cannon
Cannon
The Log Bomber Arrows Rascals Mighty Miner
Rascals
Cannon The Log
Goblin Cage
Bomber The Log
Goblin Drill
Bomber The Log
The Log
Cannon Bomber Rascals Goblin Cage Goblin Drill
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Goblin Cage The Log
Bomber Cannon Rascals Goblin Cage Goblin Drill The Log
Cannon Goblin Cage Bomber Rascals Goblin Drill
Cannon Goblin Cage Bomber Rascals Goblin Drill
Bomber Arrows Goblin Cage The Log
Arrows The Log Bomber Cannon Rascals
Arrows Cannon Rascals Goblin Cage
Arrows Cannon Rascals Goblin Cage The Log
Cannon Mighty Miner Rascals Goblin Cage Goblin Drill
Bomber Cannon Rascals
Bomber Arrows Cannon Rascals Goblin Drill The Log
Arrows Rascals
Cannon Goblin Cage Goblin Drill Bomber Rascals The Log
Bomber Arrows Cannon Rascals Goblin Cage Goblin Drill The Log
Cannon Rascals Goblin Cage Goblin Drill
Cannon Rascals Goblin Cage Goblin Drill The Log
Bomber Arrows Cannon Rascals Goblin Cage Goblin Drill
Arrows Cannon Goblin Cage Bomber Rascals Goblin Drill The Log
Arrows Goblin Cage Goblin Drill The Log Bomber Cannon Rascals
Cannon Goblin Cage Goblin Drill
Bomber Rascals Arrows Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblin Cage
Bomber Arrows The Log
Rascals Goblin Cage The Log
Rascals Goblin Cage The Log
Cannon Rascals Goblin Cage Goblin Drill Mighty Miner
Arrows Rascals
Rascals Goblin Cage
Mighty Miner Rascals Goblin Cage
Goblin Cage The Log
Cannon Goblin Cage Goblin Drill
Rascals Goblin Cage
Arrows Goblin Cage The Log
Rascals Cannon Goblin Cage
Bomber Cannon Rascals Goblin Cage
Rascals Bomber Goblin Cage Goblin Drill The Log Mighty Miner
Arrows Bomber Cannon Rascals Goblin Cage The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Goblin Drill The Log
Arrows The Log
Arrows Goblin Drill The Log
Arrows Rascals The Log
Bomber Arrows The Log
Arrows
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Bomber Arrows Goblin Drill The Log
Arrows The Log
Arrows
Bomber
Bomber Arrows The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows The Log Bomber
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bomber Arrows The Log
Arrows
Mighty Miner
Arrows The Log
Arrows
Arrows The Log
Rascals
Arrows The Log Bomber
Arrows
Rascals The Log
The Log

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