My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Goblin Barrel Witch Inferno Dragon Lumberjack
Zap
Bomber Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Bomber Goblin Barrel Witch Electro Wizard Lumberjack
The Log
Bomber Goblin Barrel Witch Lumberjack
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Goblin Barrel Witch Electro Wizard Inferno Dragon Lumberjack
Fireball
Bomber Goblin Barrel Witch Electro Wizard Inferno Dragon Lumberjack
Poison
Bomber Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Electro Wizard Inferno Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Barrel Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Lumberjack Mega Knight
Arrows
Goblin Barrel Lumberjack Mega Knight
Goblin Barrel
Arrows Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Bomber Arrows Goblin Barrel Witch Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Bomber Arrows Goblin Barrel Witch Electro Wizard Lumberjack

Defense Synergies 1 9

Bomber
Electro Wizard
Arrows
Mega Knight Lumberjack
Goblin Barrel
Witch
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bomber Witch Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Arrows Witch Electro Wizard
Mega Knight
Arrows Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Inferno Dragon Lumberjack Bomber Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Bomber Electro Wizard Inferno Dragon
Witch Inferno Dragon Lumberjack Bomber Electro Wizard Mega Knight
Bomber Arrows Lumberjack Mega Knight
Arrows Bomber Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Arrows Witch
Arrows Electro Wizard Mega Knight
Witch Inferno Dragon Lumberjack
Bomber Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Bomber Arrows Lumberjack Mega Knight
Arrows Inferno Dragon Witch Electro Wizard
Lumberjack Mega Knight Bomber Witch Electro Wizard
Bomber Mega Knight Arrows Witch Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Bomber Arrows Witch Electro Wizard Lumberjack
Arrows Mega Knight Bomber Witch Electro Wizard Lumberjack
Arrows Witch Bomber Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Bomber Mega Knight Arrows Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Bomber Arrows Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Witch Electro Wizard
Lumberjack Mega Knight Electro Wizard
Witch Inferno Dragon Lumberjack Mega Knight
Arrows Witch Electro Wizard
Witch Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Witch Lumberjack
Bomber Witch Mega Knight
Witch Electro Wizard Bomber Inferno Dragon Lumberjack
Arrows Mega Knight Bomber Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Electro Wizard Mega Knight
Bomber Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Witch Mega Knight
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Bomber Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard Lumberjack Mega Knight
Arrows Bomber
Arrows
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: