My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Royal Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Guards Dark Prince
Giant Snowball
Bomber Archers Guards
Zap
Bomber Archers Mortar Royal Giant Guards Dark Prince
Barbarian Barrel
Bomber Archers Mortar Tesla Guards Dark Prince
The Log
Bomber Archers Royal Giant Guards Dark Prince
Earthquake
Bomber Archers Mortar Tesla Guards
Arrows
Bomber Archers Guards
Royal Delivery
Bomber Archers Guards Dark Prince
Fireball
Bomber Archers Mortar Tesla
Poison
Bomber Archers Mortar Guards
Lightning
Mortar Tesla Dark Prince
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Guards Mortar Tesla Fireball Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Guards Mortar

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mortar Dark Prince
Archers
Mortar Royal Giant Dark Prince
Mortar
Royal Giant Bomber Archers Fireball Dark Prince
Tesla
Royal Giant
Bomber Mortar Fireball Archers Guards Dark Prince
Fireball
Royal Giant Mortar Dark Prince
Guards
Royal Giant
Dark Prince
Bomber Archers Mortar Royal Giant Fireball

Defense Synergies 0 15

Bomber
Mortar Tesla Guards Dark Prince
Archers
Mortar Tesla Guards Dark Prince
Mortar
Bomber Archers Tesla Fireball Guards
Tesla
Bomber Archers Mortar Fireball Guards Dark Prince
Royal Giant
Fireball
Mortar Tesla Dark Prince
Guards
Bomber Archers Mortar Tesla
Dark Prince
Bomber Archers Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Tesla Fireball
Bomber Mortar Tesla Dark Prince
Mortar Tesla Bomber Archers Dark Prince
Tesla Bomber Mortar Guards Dark Prince
Bomber Fireball Dark Prince
Fireball Bomber Archers Tesla Guards Dark Prince
Tesla Archers Mortar Fireball
Tesla Fireball
Tesla Mortar
Guards Bomber Archers Tesla Dark Prince
Archers Guards Bomber Tesla Fireball Dark Prince
Tesla Archers Fireball
Mortar Tesla Bomber Fireball Guards Dark Prince
Bomber Fireball Mortar Tesla Guards Dark Prince
Mortar Tesla
Mortar Tesla Fireball
Tesla Bomber Mortar Fireball Dark Prince
Mortar Tesla Fireball Bomber Archers Guards Dark Prince
Mortar Bomber Archers Tesla Fireball Guards Dark Prince
Mortar Tesla
Bomber Dark Prince Archers Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Fireball Dark Prince
Fireball Bomber Archers Mortar Tesla
Guards Dark Prince
Guards Dark Prince Tesla Fireball
Tesla Guards Dark Prince
Fireball Archers Tesla
Guards Dark Prince Archers Tesla Fireball
Tesla Dark Prince
Mortar Fireball Dark Prince
Tesla Guards
Tesla Guards Dark Prince
Fireball Guards Dark Prince
Dark Prince Tesla Fireball Guards
Bomber Archers Tesla Fireball
Tesla Guards Bomber Archers Mortar Fireball Dark Prince
Bomber Archers Tesla Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Guards
Mortar Fireball
Fireball
Fireball Guards Dark Prince
Bomber Fireball Mortar Dark Prince
Fireball
Bomber Archers Mortar
Fireball
Fireball Mortar
Fireball Guards
Mortar Fireball Dark Prince
Fireball Archers
Mortar Fireball
Mortar Fireball
Mortar Fireball
Bomber Mortar Fireball
Mortar Fireball
Mortar Fireball
Bomber
Bomber Archers Mortar Fireball Dark Prince
Bomber Mortar Fireball
Fireball
Fireball
Mortar Fireball
Bomber Mortar Fireball Dark Prince
Mortar Fireball
Fireball Mortar
Fireball Mortar
Archers Fireball
Fireball Guards
Fireball
Bomber Mortar Fireball
Fireball
Fireball
Archers Fireball Guards Dark Prince
Fireball Archers
Fireball
Fireball Dark Prince
Bomber Mortar Fireball
Fireball
Dark Prince
Fireball Guards
Fireball
Mortar Fireball Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: