My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Mega Minion Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Mega Minion Hog Rider
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Wizard Ice Wizard Electro Wizard
The Log
Bomber Archers Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mega Minion Hog Rider Wizard Ice Wizard Electro Wizard
Fireball
Bomber Archers Mega Minion Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Bomber Archers Mega Minion Wizard Ice Wizard Electro Wizard
Lightning
Mega Minion Wizard Ice Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Mega Minion Ice Wizard Hog Rider Poison Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Mega Minion Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Archers
Hog Rider
Mega Minion
Poison
Hog Rider
Bomber Archers Wizard Poison Electro Wizard
Wizard
Hog Rider
Poison
Mega Minion Hog Rider
Ice Wizard
Electro Wizard
Hog Rider

Defense Synergies 0 11

Bomber
Electro Wizard
Archers
Mega Minion Ice Wizard Electro Wizard
Mega Minion
Archers Wizard Ice Wizard Electro Wizard
Hog Rider
Wizard
Mega Minion Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Ice Wizard
Archers Mega Minion Wizard Poison
Electro Wizard
Bomber Archers Mega Minion Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Wizard Electro Wizard
Bomber Mega Minion Ice Wizard Electro Wizard
Bomber Archers Mega Minion Ice Wizard Electro Wizard
Bomber Mega Minion Ice Wizard Electro Wizard
Bomber Poison
Bomber Archers Mega Minion Ice Wizard Electro Wizard
Mega Minion Electro Wizard Archers Wizard Poison Ice Wizard
Poison Electro Wizard
Ice Wizard
Bomber Archers Ice Wizard Electro Wizard
Archers Poison Ice Wizard Electro Wizard Bomber Mega Minion Wizard
Mega Minion Archers Wizard Poison Ice Wizard Electro Wizard
Bomber Wizard Ice Wizard Electro Wizard
Bomber Wizard Mega Minion Poison Electro Wizard
Electro Wizard
Electro Wizard
Wizard Bomber Poison Electro Wizard
Bomber Archers Mega Minion Wizard Ice Wizard Electro Wizard
Wizard Poison Bomber Archers Mega Minion Ice Wizard Electro Wizard
Electro Wizard
Bomber Wizard Archers Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Electro Wizard
Poison Electro Wizard Bomber Archers Mega Minion Wizard
Electro Wizard
Electro Wizard
Wizard Poison Archers Ice Wizard Electro Wizard
Archers Mega Minion Ice Wizard Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Mega Minion
Poison Electro Wizard
Wizard
Wizard Bomber Archers
Electro Wizard Bomber Archers Mega Minion Poison
Poison Bomber Archers Mega Minion Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard Electro Wizard
Poison
Poison
Bomber Wizard Poison
Wizard Poison Mega Minion Ice Wizard
Bomber Archers Wizard Poison
Poison Wizard Ice Wizard
Poison Wizard
Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Archers Wizard
Poison
Poison
Poison
Bomber Wizard Poison
Wizard Poison
Poison
Bomber
Bomber Archers Mega Minion Wizard Poison Electro Wizard
Bomber Wizard Poison
Poison
Wizard Poison
Poison
Poison Bomber Wizard Ice Wizard
Mega Minion
Poison Wizard Ice Wizard Electro Wizard
Wizard Poison
Poison
Poison Archers Wizard Ice Wizard Electro Wizard
Electro Wizard Mega Minion Wizard Poison
Mega Minion
Poison Bomber Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Archers
Poison Archers Mega Minion Wizard Ice Wizard Electro Wizard
Poison Mega Minion Wizard Electro Wizard
Bomber Wizard Poison
Poison
Mega Minion
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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