My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Barrel Balloon
Giant Snowball
Bomber Archers Cannon Goblin Barrel Balloon
Zap
Bomber Archers Cannon Goblin Barrel Balloon
Barbarian Barrel
Bomber Archers Knight Cannon Goblin Barrel
The Log
Bomber Archers Cannon Goblin Barrel
Earthquake
Bomber Archers Cannon Goblin Barrel
Arrows
Bomber Archers Goblin Barrel
Royal Delivery
Bomber Archers Knight Goblin Barrel Balloon P.E.K.K.A
Fireball
Bomber Archers Cannon Goblin Barrel Balloon
Poison
Bomber Archers Cannon Balloon
Lightning
Knight Cannon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Cannon Goblin Barrel Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A
Archers
Knight Arrows Balloon P.E.K.K.A
Arrows
Balloon P.E.K.K.A Archers Knight Goblin Barrel
Knight
Archers Goblin Barrel Balloon Bomber Arrows
Cannon
Goblin Barrel
Knight Arrows Balloon P.E.K.K.A
Balloon
Arrows Knight Archers Goblin Barrel
P.E.K.K.A
Arrows Bomber Archers Goblin Barrel

Defense Synergies 3 7

Bomber
Knight Cannon P.E.K.K.A
Archers
Knight Cannon P.E.K.K.A
Arrows
Knight Cannon P.E.K.K.A
Knight
Bomber Archers Cannon Arrows
Cannon
Knight Bomber Archers Arrows
Goblin Barrel
Balloon
P.E.K.K.A
Bomber Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon
P.E.K.K.A Bomber Knight Cannon
Cannon P.E.K.K.A Bomber Archers Knight
Cannon P.E.K.K.A Bomber Knight
Bomber Arrows P.E.K.K.A
Arrows Bomber Archers Cannon
Archers Arrows Cannon
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A
Knight Bomber Archers Cannon
Archers Bomber Arrows Knight Cannon
Arrows Archers
Cannon P.E.K.K.A Bomber Knight
Bomber Arrows Cannon P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Bomber Arrows Knight Cannon P.E.K.K.A
Arrows Cannon Bomber Archers Knight
Arrows Bomber Archers Knight Cannon
P.E.K.K.A Cannon
Bomber Archers Arrows Knight Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A
Bomber Archers Arrows Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Cannon
Arrows Archers
P.E.K.K.A Archers Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Arrows
P.E.K.K.A Knight Cannon
Bomber Archers Cannon
Bomber Archers Knight P.E.K.K.A
Arrows Bomber Archers Cannon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows
Bomber Archers Arrows
Arrows
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Archers Arrows
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Archers Arrows
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Archers
Archers Arrows
Arrows
Knight
Arrows Bomber
Arrows
P.E.K.K.A

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