My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Barbarian Hut Baby Dragon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon Electro Dragon
Zap
Barbarian Barrel
Elixir Golem Barbarian Hut
The Log
Elixir Golem Barbarian Hut
Earthquake
Elixir Golem Barbarian Hut
Arrows
Royal Delivery
Elixir Golem Battle Healer Baby Dragon Electro Dragon
Fireball
Elixir Golem Battle Healer Barbarian Hut Baby Dragon Electro Dragon
Poison
Elixir Golem Battle Healer Barbarian Hut Electro Dragon
Lightning
Battle Healer Barbarian Hut Baby Dragon Electro Dragon
Rocket
Battle Healer Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Elixir Golem Tornado Fireball Battle Healer Baby Dragon Electro Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Elixir Golem Tornado Fireball

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Fireball Barbarian Hut Barbarian Barrel Tornado Baby Dragon Electro Dragon
Fireball
Tornado Elixir Golem Baby Dragon
Battle Healer
Elixir Golem Baby Dragon Electro Dragon Barbarian Hut Barbarian Barrel Tornado
Barbarian Hut
Elixir Golem Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel
Elixir Golem Battle Healer Barbarian Hut Tornado Baby Dragon Electro Dragon
Tornado
Fireball Baby Dragon Elixir Golem Battle Healer Barbarian Barrel Electro Dragon
Baby Dragon
Battle Healer Tornado Elixir Golem Fireball Barbarian Hut Barbarian Barrel Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Barbarian Hut Barbarian Barrel Tornado Baby Dragon

Defense Synergies 4 13

Elixir Golem
Fireball
Barbarian Barrel Tornado Battle Healer Barbarian Hut
Battle Healer
Baby Dragon Electro Dragon Fireball Barbarian Barrel Tornado
Barbarian Hut
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel
Fireball Battle Healer Barbarian Hut Tornado Baby Dragon Electro Dragon
Tornado
Fireball Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Baby Dragon
Battle Healer Barbarian Hut Barbarian Barrel Tornado Electro Dragon
Electro Dragon
Battle Healer Barbarian Hut Barbarian Barrel Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Hut Battle Healer Electro Dragon
Barbarian Hut Tornado Electro Dragon
Barbarian Hut Electro Dragon
Fireball Battle Healer Barbarian Barrel Tornado
Fireball Barbarian Barrel Tornado Baby Dragon Electro Dragon
Tornado Fireball Barbarian Hut Baby Dragon Electro Dragon
Barbarian Hut Fireball Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Hut Tornado
Tornado Battle Healer Barbarian Barrel
Fireball Barbarian Barrel Tornado Baby Dragon Electro Dragon
Fireball Barbarian Hut Tornado Baby Dragon Electro Dragon
Barbarian Hut Fireball Battle Healer Electro Dragon
Fireball Barbarian Hut Barbarian Barrel Tornado Baby Dragon Electro Dragon
Barbarian Hut
Barbarian Hut Tornado Fireball
Barbarian Hut Fireball Tornado Electro Dragon
Fireball Battle Healer Barbarian Hut Barbarian Barrel Tornado Baby Dragon Electro Dragon
Barbarian Barrel Tornado Baby Dragon Fireball Battle Healer Barbarian Hut Electro Dragon
Barbarian Hut Tornado
Fireball Battle Healer Barbarian Barrel Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Battle Healer Barbarian Barrel
Fireball Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Battle Healer Barbarian Hut Electro Dragon
Fireball Battle Healer Barbarian Hut Barbarian Barrel Tornado
Barbarian Hut Battle Healer
Fireball Tornado Baby Dragon Electro Dragon
Fireball Battle Healer Barbarian Hut
Battle Healer Barbarian Hut
Electro Dragon Fireball Barbarian Hut Barbarian Barrel Tornado Baby Dragon
Barbarian Hut
Electro Dragon
Fireball Tornado
Fireball Barbarian Hut
Fireball Barbarian Hut Baby Dragon Electro Dragon
Electro Dragon Fireball Battle Healer Barbarian Hut Barbarian Barrel Tornado Baby Dragon
Fireball Battle Healer Barbarian Hut Barbarian Barrel Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Tornado Baby Dragon Electro Dragon
Fireball Barbarian Hut Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Hut Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Fireball Barbarian Hut Barbarian Barrel Tornado Baby Dragon Electro Dragon
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Barbarian Barrel Tornado Electro Dragon
Fireball Tornado Baby Dragon Electro Dragon
Fireball Barbarian Hut Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Hut Barbarian Barrel Baby Dragon
Fireball Barbarian Hut Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Hut Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Tornado Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Barbarian Hut Barbarian Barrel Baby Dragon Electro Dragon
Tornado Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Tornado Baby Dragon Electro Dragon
Fireball Tornado Baby Dragon Electro Dragon
Fireball Barbarian Barrel Tornado Baby Dragon
Fireball Tornado Baby Dragon Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Barbarian Hut Barbarian Barrel Electro Dragon
Fireball Tornado Baby Dragon Electro Dragon
Fireball Barbarian Barrel
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Tornado
Electro Dragon
Electro Dragon Fireball Tornado Baby Dragon
Fireball Tornado Electro Dragon
Electro Dragon Fireball Barbarian Barrel Tornado Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: