My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Prince
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Skeleton Army Balloon Prince
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Balloon Prince
Fireball
Skeleton Army Balloon
Poison
Bats Skeleton Army Balloon
Lightning
Valkyrie Balloon Prince
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Valkyrie Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Zap Prince
Zap
Balloon Prince Bats Valkyrie The Log Mega Knight
Valkyrie
Bats Balloon Prince Zap
Skeleton Army
Balloon
Bats Zap Valkyrie The Log Mega Knight
Prince
Zap Valkyrie Mega Knight Bats The Log
The Log
Zap Balloon Prince Mega Knight
Mega Knight
Bats Prince Zap Balloon The Log

Defense Synergies 2 14

Bats
Zap Valkyrie Prince The Log Mega Knight
Zap
Mega Knight Bats Valkyrie Skeleton Army Prince The Log
Valkyrie
Bats Zap Prince The Log
Skeleton Army
Zap Prince The Log
Balloon
Prince
The Log Bats Zap Valkyrie Skeleton Army
The Log
Prince Bats Zap Valkyrie Skeleton Army Mega Knight
Mega Knight
Zap Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Skeleton Army Bats Zap Valkyrie Prince The Log Mega Knight
Skeleton Army Prince Mega Knight Bats Valkyrie
Skeleton Army Prince Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Bats Zap Valkyrie Mega Knight
Bats Zap
Zap Valkyrie The Log Mega Knight
Skeleton Army Prince
Skeleton Army Valkyrie Prince Mega Knight
Bats Valkyrie Skeleton Army Zap The Log Mega Knight
Bats Zap
Skeleton Army Prince Mega Knight Bats Zap Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Bats Zap Prince The Log
Skeleton Army Prince Mega Knight
Skeleton Army Zap Prince The Log Mega Knight
Mega Knight Bats Valkyrie Skeleton Army Prince
Mega Knight Bats Zap Valkyrie Skeleton Army Prince The Log
Zap Valkyrie The Log Bats Mega Knight
Prince
Valkyrie Skeleton Army Mega Knight Bats Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Prince
Zap Valkyrie Prince The Log Mega Knight
Skeleton Army Mega Knight Bats Zap Valkyrie Prince The Log
Valkyrie Skeleton Army Prince Mega Knight Bats Zap The Log
Valkyrie Skeleton Army Prince Mega Knight
Bats Zap
Skeleton Army Prince Bats Valkyrie
Mega Knight Valkyrie Skeleton Army Prince
Zap Mega Knight Bats Valkyrie Skeleton Army Prince The Log
Skeleton Army
Mega Knight Bats Valkyrie Prince
Skeleton Army Mega Knight Zap Valkyrie Prince The Log
Skeleton Army Prince Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Valkyrie Prince The Log
Bats Valkyrie Mega Knight Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie Prince The Log
Zap Valkyrie The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Prince
Zap Valkyrie Prince The Log
Zap
The Log
Zap Prince The Log
Zap The Log
The Log Mega Knight
Bats
Zap Prince The Log Mega Knight
Zap Valkyrie The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Valkyrie Mega Knight
The Log Zap
Zap Prince The Log Mega Knight
Zap The Log
Bats Zap
Zap Bats
Zap The Log Mega Knight
Zap
Prince Mega Knight
The Log
Zap Bats Skeleton Army Prince
Zap
The Log
Valkyrie Prince Mega Knight
The Log Zap
Zap
Prince Mega Knight
Zap Bats The Log
Bats Zap
Zap Prince The Log Mega Knight

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