My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Balloon
Giant Snowball
Bats Goblin Barrel Skeleton Army Balloon
Zap
Bats Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Goblin Barrel Skeleton Army Balloon
Fireball
Goblin Barrel Skeleton Army Balloon
Poison
Bats Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Skeleton Army

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Zap Mini P.E.K.K.A Goblin Barrel
Zap
Balloon Bats Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Zap Valkyrie Mega Knight
Valkyrie
Bats Goblin Barrel Balloon Zap Mini P.E.K.K.A
Goblin Barrel
Valkyrie Bats Skeleton Army Balloon Mega Knight
Skeleton Army
Goblin Barrel
Balloon
Bats Zap Valkyrie Goblin Barrel Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Goblin Barrel Balloon

Defense Synergies 2 8

Bats
Zap Mini P.E.K.K.A Valkyrie Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Valkyrie Skeleton Army
Mini P.E.K.K.A
Zap Bats Valkyrie Skeleton Army
Valkyrie
Bats Zap Mini P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A
Balloon
Mega Knight
Zap Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Bats Zap Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Valkyrie
Mini P.E.K.K.A Skeleton Army Bats Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Valkyrie Mega Knight
Bats Zap
Zap Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Zap Mega Knight
Bats Zap
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Mega Knight Bats Zap Valkyrie Skeleton Army
Zap Valkyrie Bats Mega Knight
Mini P.E.K.K.A
Valkyrie Skeleton Army Mega Knight Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Zap
Zap Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Bats Zap
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Bats Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie Mega Knight
Bats Zap
Zap
Zap
Bats Mini P.E.K.K.A
Zap Valkyrie
Zap
Zap
Zap
Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Valkyrie Mega Knight
Zap
Zap Mega Knight
Zap
Bats Zap
Zap Bats
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Bats Skeleton Army
Zap
Mini P.E.K.K.A Valkyrie Mega Knight
Zap
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight

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