My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Baby Dragon Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Elixir Golem Valkyrie Witch
The Log
Elixir Golem Hog Rider Witch
Earthquake
Elixir Golem Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Valkyrie Hog Rider Baby Dragon Witch
Fireball
Elixir Golem Hog Rider Baby Dragon Witch
Poison
Bats Elixir Golem Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Elixir Golem Valkyrie Hog Rider Baby Dragon Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Elixir Golem Valkyrie

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Elixir Golem Baby Dragon
Zap
Hog Rider Bats Elixir Golem Valkyrie Baby Dragon Witch
Elixir Golem
Bats Zap Hog Rider Baby Dragon Witch
Valkyrie
Bats Hog Rider Zap Baby Dragon Witch
Hog Rider
Bats Zap Valkyrie Elixir Golem Baby Dragon Witch
Baby Dragon
Bats Zap Elixir Golem Valkyrie Hog Rider Witch Electro Giant
Witch
Zap Elixir Golem Valkyrie Hog Rider Baby Dragon
Electro Giant
Baby Dragon

Defense Synergies 0 9

Bats
Zap Valkyrie Baby Dragon
Zap
Bats Valkyrie Baby Dragon Witch
Elixir Golem
Valkyrie
Bats Zap Baby Dragon Witch
Hog Rider
Baby Dragon
Bats Zap Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Bats Zap Valkyrie Witch
Witch Bats Valkyrie
Witch Bats Valkyrie
Valkyrie
Bats Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon Electro Giant
Witch
Valkyrie
Bats Valkyrie Witch Zap Baby Dragon Electro Giant
Bats Zap Baby Dragon Witch
Bats Zap Valkyrie Witch
Valkyrie Bats Zap Baby Dragon Witch
Zap Electro Giant
Bats Valkyrie Witch
Bats Zap Valkyrie Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Bats
Valkyrie Bats Baby Dragon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Electro Giant
Zap Valkyrie Baby Dragon
Bats Zap Valkyrie Witch
Valkyrie Bats Zap
Valkyrie Witch
Electro Giant Bats Zap Baby Dragon Witch
Bats Valkyrie Witch
Valkyrie
Zap Bats Valkyrie Baby Dragon Witch
Witch
Bats Valkyrie Witch
Zap Valkyrie Electro Giant
Valkyrie Witch
Valkyrie Baby Dragon Witch Electro Giant
Witch Electro Giant Bats Zap Valkyrie Baby Dragon
Bats Valkyrie Zap Baby Dragon Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Electro Giant Bats Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Bats
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Bats
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch Electro Giant
Baby Dragon
Zap Baby Dragon
Zap Electro Giant Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Bats Zap Baby Dragon Witch Electro Giant
Zap Bats Witch Electro Giant
Zap
Zap
Zap Bats Witch
Zap Baby Dragon Witch
Valkyrie Baby Dragon
Zap Baby Dragon
Zap Electro Giant
Zap Electro Giant Bats Baby Dragon Witch
Bats Zap Witch
Zap Baby Dragon Witch Electro Giant

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