My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince Miner
Giant Snowball
Bats Miner Lumberjack
Zap
Bats Dark Prince Prince
Barbarian Barrel
Dark Prince Ice Wizard Electro Wizard Lumberjack
The Log
Dark Prince Prince Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Prince Miner Ice Wizard Electro Wizard Lumberjack
Fireball
Ice Wizard Electro Wizard Lumberjack
Poison
Bats Ice Wizard Electro Wizard
Lightning
Dark Prince Prince Ice Wizard Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Ice Wizard Dark Prince Electro Wizard Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Miner Ice Wizard

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Dark Prince Prince Lumberjack
Zap
Prince Miner Electro Wizard Bats Dark Prince Ice Wizard Lumberjack
Dark Prince
Prince Bats Zap Miner Ice Wizard Electro Wizard Lumberjack
Prince
Zap Dark Prince Bats Miner Ice Wizard Electro Wizard Lumberjack
Miner
Bats Zap Dark Prince Prince Electro Wizard Lumberjack
Ice Wizard
Zap Dark Prince Prince Lumberjack
Electro Wizard
Zap Dark Prince Prince Miner Lumberjack
Lumberjack
Bats Zap Dark Prince Prince Miner Ice Wizard Electro Wizard

Defense Synergies 1 18

Bats
Zap Dark Prince Prince Ice Wizard Electro Wizard Lumberjack
Zap
Electro Wizard Bats Dark Prince Prince Miner Ice Wizard Lumberjack
Dark Prince
Bats Zap Prince Ice Wizard Electro Wizard
Prince
Bats Zap Dark Prince Ice Wizard Electro Wizard
Miner
Zap
Ice Wizard
Bats Zap Dark Prince Prince Lumberjack
Electro Wizard
Zap Bats Dark Prince Prince Lumberjack
Lumberjack
Bats Zap Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Lumberjack Bats Zap Dark Prince Prince Ice Wizard Electro Wizard
Prince Lumberjack Bats Dark Prince Ice Wizard Electro Wizard
Prince Lumberjack Bats Dark Prince Ice Wizard Electro Wizard
Dark Prince Prince Lumberjack
Bats Zap Dark Prince Ice Wizard Electro Wizard Lumberjack
Bats Electro Wizard Zap Ice Wizard
Zap Electro Wizard
Prince Ice Wizard Lumberjack
Dark Prince Prince Miner Ice Wizard Electro Wizard Lumberjack
Bats Ice Wizard Electro Wizard Zap Dark Prince Lumberjack
Bats Zap Ice Wizard Electro Wizard
Prince Lumberjack Bats Zap Dark Prince Ice Wizard Electro Wizard
Bats Zap Dark Prince Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Zap Prince Electro Wizard Lumberjack
Bats Dark Prince Prince Electro Wizard Lumberjack
Bats Zap Dark Prince Prince Ice Wizard Electro Wizard Lumberjack
Zap Bats Dark Prince Ice Wizard Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Dark Prince Bats Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince Prince Electro Wizard
Electro Wizard Zap Prince Miner Lumberjack
Lumberjack Bats Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Lumberjack Bats Zap Electro Wizard
Dark Prince Prince Lumberjack
Bats Zap Ice Wizard Electro Wizard
Dark Prince Prince Bats Ice Wizard Electro Wizard Lumberjack
Dark Prince Prince Lumberjack
Zap Electro Wizard Bats Dark Prince Prince
Bats Dark Prince Prince Lumberjack
Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Lumberjack
Electro Wizard Bats Zap Dark Prince Prince Lumberjack
Bats Zap Dark Prince Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard Electro Wizard
Miner
Dark Prince Prince
Zap Dark Prince
Bats Zap Ice Wizard
Zap Ice Wizard
Miner Zap
Bats Prince Electro Wizard Lumberjack
Miner Zap Dark Prince Prince Electro Wizard
Zap
Miner
Zap Prince
Zap
Bats
Zap Dark Prince Prince Electro Wizard
Zap Miner
Prince
Prince
Zap
Zap Dark Prince Ice Wizard
Miner Zap Ice Wizard Electro Wizard
Zap Prince Miner
Miner Zap
Bats Zap Ice Wizard Electro Wizard
Zap Electro Wizard Bats
Zap Miner
Zap Electro Wizard
Prince
Zap Electro Wizard Bats Dark Prince Prince
Zap Ice Wizard Electro Wizard
Miner Dark Prince Prince Electro Wizard Lumberjack
Zap
Zap
Dark Prince Prince
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Dark Prince Prince Miner Electro Wizard

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