My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Cannon Hog Rider Skeleton Army Lumberjack
Zap
Bats Cannon Skeleton Army
Barbarian Barrel
Cannon Skeleton Army Lumberjack
The Log
Cannon Hog Rider Skeleton Army Lumberjack
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Lumberjack
Fireball
Cannon Hog Rider Skeleton Army Lumberjack
Poison
Bats Cannon Skeleton Army
Lightning
Cannon Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Skeleton Army Hog Rider Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Lumberjack
Zap
Hog Rider Bats The Log Lumberjack Mega Knight
Cannon
Hog Rider
Bats Zap The Log Lumberjack Mega Knight
Skeleton Army
The Log
Hog Rider Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Hog Rider The Log Mega Knight
Mega Knight
Bats Zap Hog Rider The Log Lumberjack

Defense Synergies 3 14

Bats
Zap Cannon The Log Lumberjack Mega Knight
Zap
Cannon Mega Knight Bats Skeleton Army The Log Lumberjack
Cannon
Zap The Log Bats Skeleton Army Lumberjack
Hog Rider
Skeleton Army
Zap Cannon The Log Lumberjack
The Log
Cannon Bats Zap Skeleton Army Lumberjack Mega Knight
Lumberjack
Bats Zap Cannon Skeleton Army The Log
Mega Knight
Zap Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log
Skeleton Army Lumberjack Bats Zap Cannon The Log Mega Knight
Cannon Skeleton Army Lumberjack Mega Knight Bats
Cannon Skeleton Army Lumberjack Bats Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Bats Zap Cannon Lumberjack Mega Knight
Bats Zap Cannon
Zap Cannon The Log Mega Knight
Cannon Skeleton Army Lumberjack
Skeleton Army Cannon Lumberjack Mega Knight
Bats Skeleton Army Zap Cannon The Log Lumberjack Mega Knight
Bats Zap
Cannon Skeleton Army Lumberjack Mega Knight Bats Zap The Log
Skeleton Army Mega Knight Bats Zap Cannon The Log Lumberjack
Skeleton Army Cannon Lumberjack Mega Knight
Skeleton Army Zap Cannon The Log Lumberjack Mega Knight
Mega Knight Bats Cannon Skeleton Army Lumberjack
Cannon Mega Knight Bats Zap Skeleton Army The Log Lumberjack
Zap The Log Bats Cannon Lumberjack Mega Knight
Cannon Lumberjack
Skeleton Army Mega Knight Bats Cannon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap
Zap The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Zap The Log
Skeleton Army Lumberjack Mega Knight Bats Zap The Log
Cannon Skeleton Army Lumberjack Mega Knight
Bats Zap
Skeleton Army Bats Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Mega Knight Bats Skeleton Army The Log
Cannon Skeleton Army
Mega Knight Bats Lumberjack
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Cannon Lumberjack
Cannon Skeleton Army Mega Knight
Skeleton Army Bats Zap The Log Lumberjack
Bats Mega Knight Zap Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Lumberjack
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Bats
Zap The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap
Zap The Log Mega Knight
Zap The Log
Bats Zap
Zap Bats
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats Skeleton Army
Zap
The Log
Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats The Log
Bats Zap
Zap The Log Mega Knight

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