My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Furnace Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Royal Hogs Skeleton Army
Giant Snowball
Bats Furnace Royal Hogs Skeleton Army Witch
Zap
Bats Royal Giant Furnace Royal Hogs Skeleton Army Witch
Barbarian Barrel
Furnace Wizard Royal Hogs Skeleton Army Witch
The Log
Royal Giant Furnace Royal Hogs Skeleton Army Witch
Earthquake
Furnace Royal Hogs Skeleton Army Witch
Arrows
Bats Furnace Royal Hogs Skeleton Army Witch
Royal Delivery
Bats Wizard Royal Hogs Skeleton Army Witch
Fireball
Furnace Wizard Royal Hogs Skeleton Army Witch
Poison
Bats Furnace Wizard Royal Hogs Skeleton Army Witch
Lightning
Furnace Wizard Witch
Rocket
Furnace Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Army Furnace Wizard Royal Hogs Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Skeleton Army Furnace

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Royal Hogs Barbarian Barrel
Royal Giant
Bats Furnace Barbarian Barrel Wizard Witch
Furnace
Royal Giant Royal Hogs Barbarian Barrel
Wizard
Royal Giant Royal Hogs
Royal Hogs
Bats Furnace Wizard Barbarian Barrel
Barbarian Barrel
Royal Giant Bats Furnace Royal Hogs
Skeleton Army
Witch
Royal Giant

Defense Synergies 0 6

Bats
Barbarian Barrel
Royal Giant
Furnace
Barbarian Barrel Skeleton Army
Wizard
Barbarian Barrel Skeleton Army
Royal Hogs
Barbarian Barrel
Bats Furnace Wizard Witch
Skeleton Army
Furnace Wizard
Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Skeleton Army Bats Furnace Witch
Furnace Skeleton Army Witch Bats
Skeleton Army Witch Bats Furnace
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Bats Furnace
Bats Furnace Wizard Witch
Barbarian Barrel
Witch Furnace Skeleton Army
Skeleton Army Barbarian Barrel
Bats Skeleton Army Witch Furnace Wizard Barbarian Barrel
Bats Furnace Wizard Witch
Furnace Skeleton Army Bats Wizard Witch
Wizard Skeleton Army Bats Furnace Barbarian Barrel Witch
Skeleton Army Furnace
Skeleton Army Furnace
Wizard Bats Furnace Skeleton Army Witch
Bats Furnace Wizard Barbarian Barrel Skeleton Army Witch
Furnace Wizard Barbarian Barrel Witch Bats
Wizard Skeleton Army Bats Furnace Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Barbarian Barrel Witch
Wizard Barbarian Barrel
Skeleton Army Bats Furnace Witch
Skeleton Army Bats Barbarian Barrel
Skeleton Army Witch
Furnace Wizard Bats Witch
Skeleton Army Bats Furnace Witch
Skeleton Army
Bats Barbarian Barrel Skeleton Army Witch
Witch Skeleton Army
Bats Witch
Skeleton Army
Skeleton Army Wizard Witch
Wizard Furnace Skeleton Army Witch
Skeleton Army Witch Bats Furnace Barbarian Barrel
Bats Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Furnace Barbarian Barrel
Wizard Bats Furnace Witch
Furnace Wizard Witch
Wizard Barbarian Barrel
Wizard
Bats
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Barbarian Barrel
Furnace Barbarian Barrel
Furnace Wizard Barbarian Barrel Witch
Furnace Wizard Barbarian Barrel
Barbarian Barrel
Bats
Wizard Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard
Barbarian Barrel
Furnace Wizard Barbarian Barrel Witch
Witch
Wizard Barbarian Barrel Witch
Wizard Witch
Barbarian Barrel
Bats Furnace Wizard Witch
Bats Wizard Witch
Wizard
Wizard
Bats Barbarian Barrel Skeleton Army Witch
Wizard Witch
Barbarian Barrel
Wizard
Wizard
Bats Witch
Bats Witch
Barbarian Barrel Witch

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