My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Balloon
Giant Snowball
Bats Goblin Barrel Skeleton Army Balloon
Zap
Bats Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Magic Archer
The Log
Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Balloon Magic Archer
Fireball
Tesla Goblin Barrel Skeleton Army Balloon Magic Archer
Poison
Bats Skeleton Army Balloon Magic Archer
Lightning
Tesla Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Goblin Barrel Skeleton Army Tesla Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rage Goblin Barrel
Tesla
Rage
Balloon Bats
Goblin Barrel
Bats Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Bats Rage Goblin Barrel The Log Magic Archer
The Log
Balloon Magic Archer
Magic Archer
Balloon The Log

Defense Synergies 1 7

Bats
Tesla The Log
Tesla
The Log Bats Skeleton Army Magic Archer
Rage
Goblin Barrel
Skeleton Army
Tesla The Log Magic Archer
Balloon
The Log
Tesla Bats Skeleton Army Magic Archer
Magic Archer
Tesla Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Magic Archer
Skeleton Army Bats Tesla The Log
Tesla Skeleton Army Bats
Tesla Skeleton Army Bats
Skeleton Army The Log
Skeleton Army The Log Bats Tesla Magic Archer
Bats Tesla Magic Archer
Tesla The Log Magic Archer
Tesla Skeleton Army
Skeleton Army Tesla
Bats Skeleton Army Tesla The Log Magic Archer
Tesla Bats Magic Archer
Tesla Skeleton Army Bats The Log
Skeleton Army Bats Tesla The Log Magic Archer
Skeleton Army Tesla
Skeleton Army Tesla The Log
Tesla Bats Skeleton Army
Tesla Bats Skeleton Army The Log Magic Archer
The Log Bats Tesla Magic Archer
Tesla
Skeleton Army Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Tesla The Log Magic Archer
Skeleton Army Bats The Log
Skeleton Army Bats Tesla The Log
Tesla Skeleton Army
Bats Tesla Magic Archer
Skeleton Army Bats Tesla
Tesla Skeleton Army
Bats Skeleton Army The Log Magic Archer
Tesla Skeleton Army
Bats Tesla
Skeleton Army The Log
Skeleton Army Tesla
Tesla Skeleton Army Magic Archer
Tesla Skeleton Army Bats The Log Magic Archer
Bats Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Bats
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Bats Magic Archer
Bats
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bats Skeleton Army Magic Archer
Magic Archer
The Log
Magic Archer
The Log Magic Archer
Bats The Log Magic Archer
Bats Magic Archer
The Log Magic Archer

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