My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Giant Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Three Musketeers Guards
Giant Snowball
Bats Three Musketeers Guards Witch
Zap
Bats Three Musketeers Guards Witch
Barbarian Barrel
Tesla Three Musketeers Guards Witch
The Log
Mini P.E.K.K.A Three Musketeers Guards Witch
Earthquake
Tesla Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Mini P.E.K.K.A Three Musketeers Guards Witch
Fireball
Tesla Three Musketeers Witch
Poison
Bats Three Musketeers Guards Witch
Lightning
Tesla Mini P.E.K.K.A Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Tesla Mini P.E.K.K.A Poison Giant Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Guards Tesla Mini P.E.K.K.A

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Giant Bats
Giant
Bats Mini P.E.K.K.A Poison Three Musketeers Guards Witch
Three Musketeers
Giant Guards
Guards
Giant Three Musketeers
Poison
Giant
Witch
Giant

Defense Synergies 0 9

Bats
Tesla Mini P.E.K.K.A
Tesla
Bats Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A
Bats Tesla Guards Witch
Giant
Three Musketeers
Guards
Tesla Mini P.E.K.K.A Poison Witch
Poison
Tesla Guards
Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Mini P.E.K.K.A Bats Tesla Three Musketeers Witch
Tesla Mini P.E.K.K.A Three Musketeers Witch Bats
Tesla Mini P.E.K.K.A Three Musketeers Witch Bats Guards
Mini P.E.K.K.A Poison
Bats Tesla Guards
Bats Tesla Three Musketeers Poison Witch
Tesla Poison
Tesla Mini P.E.K.K.A Three Musketeers Witch
Guards Tesla Mini P.E.K.K.A
Bats Guards Poison Witch Tesla
Tesla Three Musketeers Bats Poison Witch
Tesla Mini P.E.K.K.A Bats Three Musketeers Guards Witch
Three Musketeers Bats Tesla Mini P.E.K.K.A Guards Poison Witch
Mini P.E.K.K.A Tesla Three Musketeers
Tesla Mini P.E.K.K.A Three Musketeers
Tesla Three Musketeers Bats Mini P.E.K.K.A Poison Witch
Tesla Bats Three Musketeers Guards Witch
Poison Witch Bats Tesla Guards
Mini P.E.K.K.A Tesla Three Musketeers
Bats Tesla Mini P.E.K.K.A Guards Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Witch
Poison Tesla Mini P.E.K.K.A
Guards Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Bats Tesla
Tesla Mini P.E.K.K.A Three Musketeers Guards Witch
Poison Bats Tesla Three Musketeers Witch
Mini P.E.K.K.A Guards Bats Tesla Witch
Mini P.E.K.K.A Tesla
Bats Mini P.E.K.K.A Poison Witch
Witch Tesla Three Musketeers Guards
Bats Tesla Mini P.E.K.K.A Guards Witch
Guards Poison
Mini P.E.K.K.A Tesla Three Musketeers Guards Witch
Tesla Three Musketeers Witch
Tesla Guards Witch Bats Mini P.E.K.K.A Three Musketeers Poison
Bats Poison Tesla Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison
Poison
Guards Poison
Poison
Poison Bats Witch
Poison Witch
Poison
Poison
Bats Mini P.E.K.K.A Three Musketeers Guards Poison
Poison
Poison
Poison Three Musketeers
Poison
Poison
Three Musketeers Poison Witch
Three Musketeers Poison
Three Musketeers Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Poison
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch
Poison Witch
Poison Witch
Poison
Poison Bats Witch
Bats Guards Poison Witch
Mini P.E.K.K.A
Poison
Poison
Poison
Bats Guards Witch
Poison Three Musketeers Witch
Poison Mini P.E.K.K.A Three Musketeers
Poison
Poison
Three Musketeers
Bats Guards Poison Witch
Bats Poison Witch
Poison Witch

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