My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Tesla Magic Archer
The Log
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Magic Archer
Fireball
Tesla Magic Archer
Poison
Bats Magic Archer
Lightning
Tesla Ice Golem Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Tornado Tesla Poison Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Tornado Tesla

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem P.E.K.K.A
Tesla
Ice Golem
Bats Magic Archer
Tornado
P.E.K.K.A Magic Archer Poison
Poison
P.E.K.K.A Tornado
P.E.K.K.A
Tornado Poison Magic Archer Bats
Magic Archer
Tornado P.E.K.K.A Ice Golem Golden Knight
Golden Knight
Magic Archer

Defense Synergies 3 11

Bats
Tesla Ice Golem P.E.K.K.A Golden Knight
Tesla
Ice Golem Bats Tornado Poison Magic Archer
Ice Golem
Tesla Bats Tornado Poison Magic Archer
Tornado
P.E.K.K.A Magic Archer Tesla Ice Golem Poison
Poison
Tesla Ice Golem Tornado
P.E.K.K.A
Tornado Bats
Magic Archer
Tornado Tesla Ice Golem
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Magic Archer Golden Knight
P.E.K.K.A Bats Tesla
Tesla Tornado P.E.K.K.A Bats
Tesla P.E.K.K.A Bats
Tornado Poison P.E.K.K.A
Tornado Bats Tesla Magic Archer
Bats Tesla Tornado Poison Magic Archer
Tesla Ice Golem Poison P.E.K.K.A Magic Archer Golden Knight
Tesla P.E.K.K.A Tornado
Tornado Tesla Ice Golem
Bats Poison Tesla Ice Golem Tornado Magic Archer
Tesla Bats Tornado Poison Magic Archer
Tesla P.E.K.K.A Bats
Bats Tesla Tornado Poison P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Tesla
Tornado Tesla P.E.K.K.A
Tesla Bats Tornado Poison P.E.K.K.A
Tesla Bats Tornado Magic Archer Golden Knight
Tornado Poison Bats Tesla Ice Golem Magic Archer
P.E.K.K.A Tesla Tornado
Bats Tesla Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem P.E.K.K.A
Poison Tesla Ice Golem Magic Archer
P.E.K.K.A Bats Ice Golem Golden Knight
P.E.K.K.A Bats Tesla Ice Golem Tornado
P.E.K.K.A Tesla
Poison Bats Tesla Ice Golem Tornado Magic Archer
P.E.K.K.A Bats Tesla Ice Golem
P.E.K.K.A Tesla
P.E.K.K.A Bats Ice Golem Tornado Poison Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Golden Knight
P.E.K.K.A Tornado Poison
P.E.K.K.A Tesla Ice Golem Golden Knight
Tesla Magic Archer
Tesla Bats Ice Golem Tornado Poison P.E.K.K.A Magic Archer Golden Knight
Bats Poison Tesla Ice Golem P.E.K.K.A Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem Golden Knight
Poison Tornado Magic Archer Golden Knight
Poison Magic Archer
Ice Golem Poison
Poison Magic Archer
Poison Bats Ice Golem Tornado Magic Archer
Tornado Poison Magic Archer
Poison Ice Golem Tornado Magic Archer
Poison Tornado Golden Knight
Bats Tornado Poison
Poison Tornado Magic Archer Golden Knight
Poison Tornado Magic Archer
Poison Ice Golem Magic Archer Golden Knight
Poison Magic Archer
Ice Golem Poison Magic Archer
Poison Magic Archer Golden Knight
Magic Archer Poison
Tornado Poison
Bats
Poison Magic Archer
Tornado Poison Magic Archer Golden Knight
Poison Magic Archer
Tornado Poison
Tornado
Poison
Ice Golem Tornado Poison Magic Archer
Poison Tornado Magic Archer Golden Knight
Tornado Poison Magic Archer Golden Knight
Poison Tornado Magic Archer Golden Knight
Poison Bats Ice Golem Tornado Magic Archer
Bats Poison
Poison Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Bats Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Ice Golem Poison Magic Archer
Tornado Poison
P.E.K.K.A
Bats Tornado Poison Magic Archer Golden Knight
Bats Tornado Poison Magic Archer
Poison Tornado Magic Archer Golden Knight

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