My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Goblin Giant Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Goblin Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards Bandit
Giant Snowball
Bats Royal Hogs Guards
Zap
Bats Royal Hogs Guards Goblin Giant Bandit
Barbarian Barrel
Wizard Royal Hogs Guards Royal Ghost Bandit
The Log
Royal Hogs Guards Bandit
Earthquake
Royal Hogs Guards
Arrows
Bats Royal Hogs Guards
Royal Delivery
Bats Wizard Royal Hogs Guards Royal Ghost Bandit
Fireball
Wizard Royal Hogs Bandit
Poison
Bats Wizard Royal Hogs Guards
Lightning
Wizard Bandit
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Guards Royal Ghost Bandit Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Guards Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Goblin Giant Bandit
Giant Snowball
Royal Hogs Goblin Giant Royal Ghost Bandit
Wizard
Royal Hogs Goblin Giant Royal Ghost Bandit
Royal Hogs
Giant Snowball Bats Wizard Guards Bandit
Guards
Royal Hogs Bandit
Goblin Giant
Bats Giant Snowball Wizard Bandit
Royal Ghost
Giant Snowball Wizard Bandit
Bandit
Bats Giant Snowball Wizard Royal Hogs Guards Goblin Giant Royal Ghost

Defense Synergies 0 11

Bats
Giant Snowball Goblin Giant Bandit
Giant Snowball
Bats Wizard Guards Goblin Giant Royal Ghost Bandit
Wizard
Giant Snowball Guards Royal Ghost Bandit
Royal Hogs
Guards
Giant Snowball Wizard
Goblin Giant
Bats Giant Snowball
Royal Ghost
Giant Snowball Wizard
Bandit
Bats Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant
Bats Bandit
Bats Giant Snowball Bandit
Bats Guards Bandit
Bats Giant Snowball Guards Royal Ghost Bandit
Bats Giant Snowball Wizard
Goblin Giant Bandit
Guards Giant Snowball Royal Ghost Bandit
Bats Guards Giant Snowball Wizard Goblin Giant Royal Ghost Bandit
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard Guards Bandit
Wizard Bats Giant Snowball Guards Royal Ghost
Bandit
Giant Snowball Bandit
Wizard Bats
Bats Giant Snowball Wizard Guards Royal Ghost Bandit
Giant Snowball Wizard Bats Guards Royal Ghost Bandit
Wizard Royal Ghost Bats Giant Snowball Guards Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Royal Ghost Bandit
Bandit Giant Snowball Wizard Royal Ghost
Guards Bandit Bats Goblin Giant
Guards Bats Goblin Giant Bandit
Guards Goblin Giant Bandit
Wizard Bats Giant Snowball Goblin Giant
Guards Bats Goblin Giant Bandit
Goblin Giant
Bats Giant Snowball Bandit
Guards Goblin Giant
Bats Guards
Giant Snowball Guards Goblin Giant
Wizard Guards Goblin Giant Bandit
Wizard
Guards Bats Goblin Giant
Bats Giant Snowball Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost Bandit
Giant Snowball Royal Ghost Bandit
Goblin Giant Bandit
Guards
Wizard Giant Snowball
Wizard Bats Giant Snowball Goblin Giant
Wizard
Giant Snowball Wizard
Giant Snowball Wizard Bandit
Bats Giant Snowball Guards
Wizard Bandit
Giant Snowball Wizard
Giant Snowball Bandit
Bandit
Giant Snowball
Giant Snowball Wizard Bandit
Wizard Bandit
Giant Snowball
Bats
Giant Snowball Wizard Bandit
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard Royal Ghost Bandit
Giant Snowball Wizard Bandit
Bandit
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Wizard Bandit
Giant Snowball
Giant Snowball Wizard
Bats Guards Bandit
Giant Snowball Wizard
Wizard
Giant Snowball Wizard
Giant Snowball
Bats Giant Snowball Guards
Bats Giant Snowball
Giant Snowball Goblin Giant Royal Ghost Bandit

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