My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Hog Rider Guards
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker Guards
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Firecracker Earthquake Guards Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Giant Snowball
Earthquake Hog Rider Firecracker The Log Mega Knight
Firecracker
Hog Rider Bats Giant Snowball Earthquake Mega Knight
Earthquake
Giant Snowball Hog Rider Firecracker The Log Mega Knight
Hog Rider
Bats Giant Snowball Firecracker Earthquake The Log Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Giant Snowball Earthquake Guards Mega Knight
Mega Knight
Bats Giant Snowball Firecracker Earthquake Hog Rider The Log

Defense Synergies 2 16

Bats
Giant Snowball Firecracker Earthquake The Log Mega Knight
Giant Snowball
Mega Knight Bats Firecracker Earthquake Guards The Log
Firecracker
The Log Bats Giant Snowball Earthquake Guards Mega Knight
Earthquake
Bats Giant Snowball Firecracker The Log Mega Knight
Hog Rider
Guards
Giant Snowball Firecracker The Log
The Log
Firecracker Bats Giant Snowball Earthquake Guards Mega Knight
Mega Knight
Giant Snowball Bats Firecracker Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Bats Firecracker The Log Mega Knight
Mega Knight Bats Giant Snowball
Bats Firecracker Guards Mega Knight
Firecracker Earthquake The Log Mega Knight
The Log Bats Giant Snowball Firecracker Earthquake Guards Mega Knight
Bats Giant Snowball Firecracker
Earthquake The Log Mega Knight
Guards Giant Snowball Firecracker Mega Knight
Bats Guards Giant Snowball Firecracker Earthquake The Log Mega Knight
Bats Giant Snowball Firecracker
Mega Knight Bats Giant Snowball Earthquake Guards The Log
Mega Knight Bats Giant Snowball Firecracker Earthquake Guards The Log
Mega Knight
Giant Snowball The Log Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats Giant Snowball Firecracker Guards The Log
Giant Snowball Earthquake The Log Bats Firecracker Guards Mega Knight
Mega Knight Bats Giant Snowball Firecracker Earthquake Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Snowball
Giant Snowball Firecracker The Log Mega Knight
Guards Mega Knight Bats The Log
Guards Mega Knight Bats The Log
Guards Mega Knight
Firecracker Bats Giant Snowball
Guards Bats
Mega Knight
Mega Knight Bats Giant Snowball Firecracker The Log
Guards
Mega Knight Bats Guards
Mega Knight Giant Snowball Guards The Log
Mega Knight Guards
Firecracker Mega Knight
Guards Bats Firecracker The Log
Bats Mega Knight Giant Snowball Firecracker Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Guards The Log
Firecracker Giant Snowball The Log
Earthquake The Log
Earthquake Firecracker Guards The Log
Giant Snowball Firecracker Earthquake The Log Mega Knight
Firecracker Bats Giant Snowball
Firecracker Earthquake The Log
Earthquake The Log Giant Snowball Firecracker
The Log Giant Snowball Firecracker
Bats Giant Snowball Guards
Firecracker Earthquake The Log
Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker The Log
Earthquake Firecracker
Earthquake Giant Snowball Firecracker The Log
Earthquake Giant Snowball Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Giant Snowball Earthquake
Bats
Giant Snowball Firecracker Earthquake The Log Mega Knight
Giant Snowball Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
Giant Snowball
The Log
Earthquake Giant Snowball The Log
Giant Snowball Firecracker Earthquake The Log Mega Knight
Firecracker The Log Giant Snowball Earthquake
Giant Snowball The Log Mega Knight
Firecracker The Log
Bats Giant Snowball Firecracker
Bats Giant Snowball Firecracker Guards
Giant Snowball
Giant Snowball Earthquake The Log Mega Knight
Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker Earthquake The Log
Earthquake Bats Guards
Giant Snowball Firecracker
The Log
Firecracker Mega Knight
The Log Giant Snowball Firecracker Earthquake
Giant Snowball
Firecracker Mega Knight
Bats Giant Snowball Firecracker Guards The Log
Firecracker Bats Giant Snowball
Giant Snowball Firecracker The Log Mega Knight

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