My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Giant Wizard Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Goblin Cage Bomb Tower Wizard Ice Wizard Magic Archer
The Log
Goblin Cage
Earthquake
Goblin Cage Bomb Tower
Arrows
Bats
Royal Delivery
Bats Goblin Cage Wizard Ice Wizard Magic Archer
Fireball
Goblin Cage Bomb Tower Wizard Ice Wizard Magic Archer
Poison
Bats Goblin Cage Bomb Tower Wizard Ice Wizard Magic Archer
Lightning
Goblin Cage Bomb Tower Wizard Ice Wizard Magic Archer
Rocket
Bomb Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Wizard Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Ice Wizard Goblin Cage Bomb Tower Magic Archer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Ice Wizard Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Goblin Cage
Giant Snowball
Goblin Cage Giant Magic Archer
Goblin Cage
Bats Giant Snowball Giant Magic Archer
Bomb Tower
Giant
Bats Giant Snowball Goblin Cage Wizard Ice Wizard Magic Archer
Wizard
Giant
Ice Wizard
Giant
Magic Archer
Giant Snowball Goblin Cage Giant

Defense Synergies 0 15

Bats
Giant Snowball Goblin Cage Bomb Tower Ice Wizard
Giant Snowball
Bats Goblin Cage Bomb Tower Wizard Ice Wizard Magic Archer
Goblin Cage
Bats Giant Snowball Wizard Ice Wizard Magic Archer
Bomb Tower
Bats Giant Snowball Ice Wizard Magic Archer
Giant
Wizard
Giant Snowball Goblin Cage Ice Wizard
Ice Wizard
Bats Giant Snowball Goblin Cage Bomb Tower Wizard
Magic Archer
Giant Snowball Goblin Cage Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Magic Archer
Bomb Tower Bats Goblin Cage Ice Wizard
Goblin Cage Bomb Tower Bats Giant Snowball Ice Wizard
Goblin Cage Bomb Tower Bats Ice Wizard
Goblin Cage Bomb Tower
Bats Giant Snowball Bomb Tower Ice Wizard Magic Archer
Bats Giant Snowball Goblin Cage Bomb Tower Wizard Ice Wizard Magic Archer
Goblin Cage Bomb Tower Magic Archer
Goblin Cage Bomb Tower Ice Wizard
Giant Snowball Ice Wizard
Bats Ice Wizard Giant Snowball Bomb Tower Wizard Magic Archer
Bats Giant Snowball Wizard Ice Wizard Magic Archer
Goblin Cage Bomb Tower Bats Giant Snowball Wizard Ice Wizard
Bomb Tower Wizard Bats Giant Snowball Goblin Cage Magic Archer
Goblin Cage Bomb Tower
Bomb Tower Giant Snowball Goblin Cage
Bomb Tower Wizard Bats Goblin Cage
Goblin Cage Bomb Tower Bats Giant Snowball Wizard Ice Wizard Magic Archer
Giant Snowball Goblin Cage Bomb Tower Wizard Bats Ice Wizard Magic Archer
Goblin Cage Bomb Tower
Wizard Bats Giant Snowball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Cage
Giant Snowball Bomb Tower Wizard Magic Archer
Bats Goblin Cage Bomb Tower
Bats Goblin Cage
Goblin Cage
Wizard Bats Giant Snowball Bomb Tower Ice Wizard Magic Archer
Bats Goblin Cage Bomb Tower Ice Wizard
Goblin Cage Bomb Tower
Goblin Cage Bats Giant Snowball Bomb Tower Magic Archer
Goblin Cage
Bats Goblin Cage Bomb Tower
Giant Snowball Goblin Cage
Goblin Cage Bomb Tower Wizard
Wizard Goblin Cage Bomb Tower Magic Archer
Bats Goblin Cage Bomb Tower Magic Archer
Bats Giant Snowball Goblin Cage Bomb Tower Wizard Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Ice Wizard Magic Archer
Magic Archer
Wizard Giant Snowball Magic Archer
Wizard Bats Giant Snowball Ice Wizard Magic Archer
Wizard Magic Archer
Giant Snowball Wizard Ice Wizard Magic Archer
Giant Snowball Wizard
Bats Giant Snowball
Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Wizard Magic Archer
Magic Archer Wizard
Giant Snowball
Bats
Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Magic Archer
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Ice Wizard Magic Archer
Giant Snowball Wizard Ice Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Magic Archer
Bats Giant Snowball Wizard Ice Wizard Magic Archer
Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Magic Archer
Giant Snowball Magic Archer
Giant Snowball Wizard Magic Archer
Bats Magic Archer
Giant Snowball Wizard Ice Wizard Magic Archer
Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball
Bats Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Giant Snowball Magic Archer

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