My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Witch Balloon Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Balloon Fisherman
Giant Snowball
Bats Royal Recruits Witch Balloon Fisherman Lumberjack
Zap
Bats Witch Balloon Fisherman
Barbarian Barrel
Royal Recruits Witch Lumberjack
The Log
Royal Recruits Witch Fisherman Lumberjack
Earthquake
Witch
Arrows
Bats Royal Recruits Witch
Royal Delivery
Bats Royal Recruits Witch Balloon Fisherman Lumberjack
Fireball
Witch Balloon Fisherman Lumberjack
Poison
Bats Royal Recruits Witch Balloon Fisherman
Lightning
Witch Balloon Fisherman Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Fisherman Lumberjack Witch Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Royal Recruits Fisherman Lumberjack
Giant Snowball
Balloon Witch Lumberjack
Arrows
Balloon Lumberjack
Royal Recruits
Bats Lumberjack
Witch
Giant Snowball Lumberjack
Balloon
Bats Giant Snowball Arrows Lumberjack Fisherman
Fisherman
Bats Balloon
Lumberjack
Balloon Bats Giant Snowball Arrows Royal Recruits Witch

Defense Synergies 0 11

Bats
Giant Snowball Royal Recruits Fisherman Lumberjack
Giant Snowball
Bats Royal Recruits Witch Fisherman Lumberjack
Arrows
Lumberjack
Royal Recruits
Bats Giant Snowball
Witch
Giant Snowball Fisherman Lumberjack
Balloon
Fisherman
Bats Giant Snowball Witch
Lumberjack
Bats Giant Snowball Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Lumberjack Bats Royal Recruits Witch Fisherman
Witch Fisherman Lumberjack Bats Giant Snowball Royal Recruits
Royal Recruits Witch Lumberjack Bats Fisherman
Arrows Royal Recruits Lumberjack
Arrows Bats Giant Snowball Lumberjack
Bats Giant Snowball Arrows Witch
Arrows Royal Recruits
Witch Royal Recruits Fisherman Lumberjack
Giant Snowball Royal Recruits Fisherman Lumberjack
Bats Witch Giant Snowball Arrows Royal Recruits Fisherman Lumberjack
Arrows Bats Giant Snowball Witch
Royal Recruits Lumberjack Bats Giant Snowball Witch
Bats Giant Snowball Arrows Royal Recruits Witch Lumberjack
Royal Recruits Lumberjack
Giant Snowball Royal Recruits Fisherman Lumberjack
Bats Arrows Royal Recruits Witch Fisherman Lumberjack
Arrows Bats Giant Snowball Royal Recruits Witch Fisherman Lumberjack
Giant Snowball Arrows Witch Bats Royal Recruits Fisherman Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Bats Giant Snowball Arrows Witch Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Giant Snowball Witch Fisherman
Giant Snowball Arrows Fisherman Lumberjack
Royal Recruits Lumberjack Bats Witch Fisherman
Royal Recruits Lumberjack Bats Fisherman
Royal Recruits Witch Fisherman Lumberjack
Arrows Bats Giant Snowball Witch
Royal Recruits Bats Witch Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Bats Giant Snowball Witch
Royal Recruits Witch
Bats Royal Recruits Witch Lumberjack
Royal Recruits Giant Snowball Arrows
Royal Recruits Witch Lumberjack
Royal Recruits Witch
Royal Recruits Witch Bats Fisherman Lumberjack
Bats Arrows Giant Snowball Royal Recruits Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Giant Snowball Fisherman
Arrows
Arrows Royal Recruits
Giant Snowball Arrows
Arrows Bats Giant Snowball Witch
Arrows Witch
Arrows Giant Snowball
Arrows Giant Snowball Fisherman
Bats Giant Snowball Fisherman Lumberjack
Arrows Royal Recruits Fisherman
Giant Snowball Arrows
Giant Snowball Fisherman
Arrows Fisherman
Giant Snowball Arrows Fisherman
Giant Snowball Arrows Witch
Arrows Royal Recruits
Giant Snowball Arrows
Bats Fisherman
Giant Snowball Arrows Fisherman
Giant Snowball Arrows Witch
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows Royal Recruits
Giant Snowball Arrows Witch
Witch Fisherman
Arrows Giant Snowball Witch Fisherman
Giant Snowball Arrows Witch Fisherman
Arrows Fisherman
Bats Giant Snowball Arrows Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Bats Royal Recruits Witch
Giant Snowball Arrows Witch
Arrows
Lumberjack
Arrows Giant Snowball
Giant Snowball Arrows
Royal Recruits
Bats Giant Snowball Royal Recruits Witch
Bats Giant Snowball Witch
Giant Snowball Royal Recruits Witch

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