My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Furnace Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Furnace Skeleton Army Witch
Zap
Bats Skeleton Barrel Furnace Skeleton Army Witch
Barbarian Barrel
Skeleton Barrel Furnace Skeleton Army Witch
The Log
Skeleton Barrel Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Bats Skeleton Barrel Furnace Skeleton Army Witch
Royal Delivery
Bats Skeleton Barrel Skeleton Army Witch Mother Witch
Fireball
Skeleton Barrel Furnace Skeleton Army Witch Mother Witch
Poison
Bats Skeleton Barrel Furnace Skeleton Army Witch Mother Witch
Lightning
Furnace Witch Mother Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Poison Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Skeleton Army Void Furnace Poison Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Skeleton Army Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel
Skeleton Barrel
Bats Furnace Poison Witch
Furnace
Skeleton Barrel
Skeleton Army
Void
Poison
Poison
Skeleton Barrel Void Mother Witch
Witch
Skeleton Barrel
Mother Witch
Poison

Defense Synergies 0 3

Bats
Skeleton Barrel
Furnace
Skeleton Army
Skeleton Army
Furnace
Void
Poison
Poison
Void Mother Witch
Witch
Mother Witch
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Void
Skeleton Army Bats Furnace Witch
Furnace Skeleton Army Witch Bats Void
Skeleton Army Witch Bats Furnace
Skeleton Army Poison
Skeleton Army Bats Furnace Mother Witch
Bats Furnace Void Poison Witch
Skeleton Barrel Void Poison
Witch Furnace Skeleton Army
Skeleton Army
Bats Skeleton Army Poison Witch Mother Witch Furnace
Bats Furnace Poison Witch
Furnace Skeleton Army Bats Witch
Skeleton Army Bats Furnace Poison Witch
Skeleton Army Furnace
Skeleton Army Furnace
Bats Furnace Skeleton Army Poison Witch
Bats Furnace Skeleton Army Witch
Furnace Poison Witch Bats Mother Witch
Skeleton Army Bats Furnace Poison Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Void Witch
Void Poison Skeleton Barrel
Skeleton Army Bats Furnace Witch
Skeleton Army Bats
Skeleton Army Witch
Furnace Poison Mother Witch Bats Skeleton Barrel Witch
Skeleton Army Bats Furnace Void Witch
Skeleton Army
Void Bats Skeleton Army Poison Witch
Witch Skeleton Army
Bats Witch
Skeleton Army Void Poison
Skeleton Army Witch
Furnace Skeleton Army Witch
Skeleton Army Witch Bats Furnace Poison
Bats Poison Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Poison
Void Poison Skeleton Barrel
Skeleton Barrel Void Poison
Skeleton Barrel Void Poison
Poison Furnace
Poison Mother Witch Bats Skeleton Barrel Furnace Witch
Furnace Poison Witch
Poison Skeleton Barrel
Void Poison Skeleton Barrel
Bats Void Poison
Void Poison Skeleton Barrel
Void Poison
Poison Skeleton Barrel Void
Skeleton Barrel Void Poison
Skeleton Barrel Furnace Poison
Skeleton Barrel Furnace Poison Witch
Skeleton Barrel Furnace Poison
Poison
Bats
Void Skeleton Barrel Poison
Skeleton Barrel Poison Witch Mother Witch
Void Poison
Void Poison
Void
Skeleton Barrel Void Poison
Poison Mother Witch Furnace Witch
Witch
Void Poison Skeleton Barrel Witch
Void Skeleton Barrel Poison Witch
Void Poison Skeleton Barrel
Poison Bats Furnace Witch Mother Witch
Bats Skeleton Barrel Void Poison Witch
Void
Void Poison
Void Poison
Poison
Skeleton Barrel Bats Skeleton Army Void Witch
Poison Witch
Void Poison
Skeleton Barrel Poison
Void Poison
Bats Poison Witch
Bats Void Poison Witch
Void Poison Skeleton Barrel Witch

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