My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Flying Machine Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Clone Giant Skeleton Skeleton King
Giant Snowball
Bats Skeleton Barrel Flying Machine Skeleton Army Clone Skeleton King
Zap
Bats Skeleton Barrel Flying Machine Skeleton Army Clone Skeleton King
Barbarian Barrel
Skeleton Barrel Skeleton Army Clone Giant Skeleton Skeleton King
The Log
Skeleton Barrel Skeleton Army Clone Giant Skeleton Skeleton King
Earthquake
Skeleton Army Clone Skeleton King
Arrows
Bats Skeleton Barrel Flying Machine Skeleton Army Clone Skeleton King
Royal Delivery
Bats Skeleton Barrel Flying Machine Skeleton Army Clone Giant Skeleton Skeleton King
Fireball
Skeleton Barrel Flying Machine Skeleton Army Clone Skeleton King
Poison
Bats Skeleton Barrel Flying Machine Skeleton Army Clone Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Skeleton Army Clone Flying Machine Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Skeleton Army

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Flying Machine Clone Skeleton King
Skeleton Barrel
Bats Clone Skeleton King Flying Machine Giant Skeleton
Flying Machine
Bats Skeleton Barrel Clone Giant Skeleton
Skeleton Army
Clone Skeleton King
Clone
Skeleton Barrel Skeleton Army Giant Skeleton Bats Flying Machine
Giant Skeleton
Bats Clone Skeleton Barrel Flying Machine The Log
The Log
Giant Skeleton
Skeleton King
Skeleton Barrel Skeleton Army Bats

Defense Synergies 0 11

Bats
Giant Skeleton The Log Skeleton King
Skeleton Barrel
Flying Machine
Skeleton Army Giant Skeleton The Log Skeleton King
Skeleton Army
Flying Machine Giant Skeleton The Log Skeleton King
Clone
Giant Skeleton
Bats Flying Machine Skeleton Army The Log
The Log
Bats Flying Machine Skeleton Army Giant Skeleton
Skeleton King
Bats Flying Machine Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Flying Machine The Log
Skeleton Army Bats Flying Machine The Log
Skeleton Army Bats Giant Skeleton
Skeleton Army Bats Skeleton King
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bats Flying Machine
Bats Flying Machine
Skeleton Barrel Flying Machine Giant Skeleton The Log
Skeleton Army Skeleton King
Skeleton Army Giant Skeleton
Bats Skeleton Army Flying Machine Giant Skeleton The Log Skeleton King
Bats Flying Machine
Skeleton Army Bats Flying Machine Giant Skeleton The Log
Skeleton Army Bats The Log Skeleton King
Skeleton Army Skeleton King
Skeleton Army The Log
Bats Skeleton Army
Bats Flying Machine Skeleton Army The Log
The Log Bats Flying Machine Giant Skeleton
Skeleton Army Bats Flying Machine Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Skeleton Barrel Flying Machine The Log
Skeleton Army Giant Skeleton Bats The Log
Skeleton Army Giant Skeleton Bats The Log
Giant Skeleton Skeleton Army
Bats Skeleton Barrel Flying Machine
Skeleton Army Bats Flying Machine Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Bats Flying Machine Skeleton Army The Log
Skeleton Army
Bats Flying Machine Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Skeleton King
Flying Machine Skeleton Army
Skeleton Army Bats Flying Machine Giant Skeleton The Log Skeleton King
Bats Flying Machine Giant Skeleton The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Giant Skeleton The Log
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine Giant Skeleton The Log
Skeleton Barrel Flying Machine Giant Skeleton The Log
The Log
Bats Skeleton Barrel Flying Machine
Flying Machine The Log
The Log Skeleton Barrel Flying Machine
The Log Skeleton Barrel Flying Machine
Bats
Skeleton Barrel Flying Machine The Log
Flying Machine
Flying Machine Skeleton Barrel The Log
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log
Bats
Skeleton Barrel Flying Machine The Log
Skeleton Barrel Flying Machine The Log
Giant Skeleton The Log
The Log
Skeleton Barrel Flying Machine The Log
The Log
The Log Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine The Log
Skeleton Barrel The Log
Bats Flying Machine
Bats Skeleton Barrel Flying Machine
The Log
Giant Skeleton
The Log
Skeleton Barrel Bats Flying Machine Skeleton Army
Flying Machine
The Log
Flying Machine
The Log Skeleton Barrel Flying Machine Skeleton King
Giant Skeleton
Flying Machine
Bats Flying Machine Giant Skeleton The Log Skeleton King
Bats Flying Machine
Skeleton Barrel Flying Machine Giant Skeleton The Log

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