My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant Skeleton Fisherman
Giant Snowball
Bats Fisherman
Zap
Bats Royal Giant Fisherman
Barbarian Barrel
Hunter Giant Skeleton
The Log
Royal Giant Hunter Giant Skeleton Fisherman
Earthquake
Arrows
Bats
Royal Delivery
Bats Hunter Giant Skeleton Fisherman
Fireball
Hunter Fisherman
Poison
Bats Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Fisherman Fireball Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Fisherman

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Fisherman
Royal Giant
Bats Fireball Hunter Fisherman Mirror Giant Skeleton The Log
Fireball
Royal Giant Mirror The Log
Mirror
Fireball The Log Royal Giant Giant Skeleton
Hunter
Royal Giant Fisherman Giant Skeleton
Giant Skeleton
Bats Royal Giant Mirror Hunter The Log Fisherman
The Log
Mirror Royal Giant Fireball Giant Skeleton Fisherman
Fisherman
Royal Giant Hunter Bats Giant Skeleton The Log

Defense Synergies 3 10

Bats
Hunter Giant Skeleton The Log Fisherman
Royal Giant
Fireball
Mirror The Log
Mirror
Fireball Hunter The Log
Hunter
Fisherman Bats Mirror Giant Skeleton The Log
Giant Skeleton
Bats Hunter The Log
The Log
Fireball Bats Mirror Hunter Giant Skeleton Fisherman
Fisherman
Hunter Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Hunter Bats The Log Fisherman
Hunter Fisherman Bats Giant Skeleton
Hunter Bats Fisherman
Fireball Giant Skeleton The Log
Fireball The Log Bats Hunter
Bats Hunter Fireball
Fireball Giant Skeleton The Log
Hunter Fisherman
Hunter Giant Skeleton Fisherman
Bats Fireball Hunter Giant Skeleton The Log Fisherman
Hunter Bats Fireball
Hunter Bats Fireball Giant Skeleton The Log
Fireball Bats Hunter The Log
Hunter
Fireball Hunter The Log Fisherman
Bats Fireball Hunter Fisherman
Fireball Bats Hunter The Log Fisherman
Hunter The Log Bats Fireball Giant Skeleton Fisherman
Hunter Fisherman
Bats Fireball Hunter Giant Skeleton The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Fisherman
Fireball Hunter The Log Fisherman
Giant Skeleton Bats Hunter The Log Fisherman
Hunter Giant Skeleton Bats Fireball The Log Fisherman
Giant Skeleton Hunter Fisherman
Fireball Bats Hunter
Bats Fireball Hunter Giant Skeleton
Giant Skeleton Hunter Fisherman
Giant Skeleton Bats Fireball The Log
Bats Hunter Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Fireball Hunter
Fireball
Bats Fireball Hunter Giant Skeleton The Log Fisherman
Bats Fireball Hunter Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Fisherman
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball The Log
Fireball Bats Hunter
The Log
Fireball The Log Hunter
Fireball The Log Fisherman
Bats Fireball Fisherman
Fireball The Log Fisherman
Fireball
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Fireball
Bats Fisherman
Fireball Hunter The Log Fisherman
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball Hunter
Fisherman
Fireball The Log Hunter Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Bats Fireball Hunter
Bats Fireball
Fireball
Fireball Hunter The Log
Fireball
Giant Skeleton
Fireball The Log
Bats Fireball
Fireball Hunter
The Log Fireball
Fireball Hunter
The Log Fireball
Fireball Giant Skeleton
Bats Fireball Giant Skeleton The Log
Bats Fireball
Fireball Giant Skeleton The Log

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