My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Skeleton Army
Giant Snowball
Bats Musketeer Hog Rider Guards Skeleton Army
Zap
Bats Inferno Tower Guards Skeleton Army
Barbarian Barrel
Musketeer Inferno Tower Guards Skeleton Army
The Log
Musketeer Hog Rider Guards Skeleton Army
Earthquake
Hog Rider Inferno Tower Guards Skeleton Army
Arrows
Bats Guards Skeleton Army
Royal Delivery
Bats Musketeer Hog Rider Guards Skeleton Army Bowler
Fireball
Musketeer Hog Rider Inferno Tower Skeleton Army Bowler
Poison
Bats Musketeer Inferno Tower Guards Skeleton Army
Lightning
Musketeer Inferno Tower Bowler
Rocket
Musketeer Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Skeleton Army Musketeer Hog Rider Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Bowler
Musketeer
Hog Rider Bowler The Log
Hog Rider
Bats Musketeer The Log Guards Bowler
Inferno Tower
Guards
Hog Rider The Log
Skeleton Army
Bowler
Bats Musketeer Hog Rider The Log
The Log
Hog Rider Musketeer Guards Bowler

Defense Synergies 6 10

Bats
Musketeer Inferno Tower Bowler The Log
Musketeer
Guards The Log Bats Inferno Tower Skeleton Army Bowler
Hog Rider
Inferno Tower
Guards Skeleton Army The Log Bats Musketeer
Guards
Musketeer Inferno Tower Skeleton Army The Log
Skeleton Army
Inferno Tower Musketeer Guards The Log
Bowler
The Log Bats Musketeer
The Log
Musketeer Inferno Tower Bowler Bats Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Inferno Tower The Log
Inferno Tower Skeleton Army Bats Musketeer The Log
Inferno Tower Skeleton Army Bowler Bats Musketeer
Inferno Tower Skeleton Army Bats Musketeer Guards Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Bats Musketeer Guards
Bats Musketeer Inferno Tower
Bowler Musketeer Inferno Tower The Log
Inferno Tower Musketeer Skeleton Army
Guards Skeleton Army Musketeer Inferno Tower Bowler
Bats Guards Skeleton Army Musketeer Bowler The Log
Musketeer Inferno Tower Bats
Inferno Tower Skeleton Army Bowler Bats Musketeer Guards The Log
Skeleton Army Bowler Bats Guards The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Bowler The Log
Bats Musketeer Inferno Tower Skeleton Army Bowler
Bats Musketeer Guards Skeleton Army Bowler The Log
The Log Bats Musketeer Guards Bowler
Musketeer Inferno Tower
Skeleton Army Bowler Bats Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Inferno Tower Bowler
Musketeer Bowler The Log
Guards Skeleton Army Bats Musketeer Inferno Tower Bowler The Log
Guards Skeleton Army Bowler Bats Musketeer Inferno Tower The Log
Inferno Tower Musketeer Guards Skeleton Army Bowler
Bats Musketeer
Guards Skeleton Army Bats Musketeer Inferno Tower Bowler
Inferno Tower Skeleton Army
Bats Inferno Tower Skeleton Army The Log
Inferno Tower Musketeer Guards Skeleton Army
Bats Musketeer Inferno Tower Guards Bowler
Skeleton Army Guards Bowler The Log
Skeleton Army Bowler Inferno Tower Guards
Musketeer Skeleton Army Bowler
Inferno Tower Guards Skeleton Army Bats Musketeer Bowler The Log
Bats Bowler Musketeer Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Musketeer Bowler The Log
The Log
Musketeer Guards The Log
Bowler The Log
Bats Musketeer
Musketeer Bowler The Log
The Log Bowler
The Log
Bats Musketeer Guards Bowler
Musketeer Bowler The Log
Musketeer
Musketeer Bowler The Log
Musketeer
Musketeer The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Bats
Musketeer Bowler The Log
Bowler The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Musketeer The Log
The Log Bowler
The Log Musketeer Bowler
Musketeer Bowler The Log
Musketeer The Log
Bats Musketeer
Bats Musketeer Guards
Bowler
Musketeer The Log
Bowler The Log
Bats Musketeer Guards Skeleton Army
Musketeer
The Log
Musketeer Bowler
The Log Musketeer Bowler
Musketeer
Bats Musketeer Guards Bowler The Log
Bats Musketeer
Musketeer Bowler The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: