My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Goblin Giant Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Goblin Barrel Fisherman Sparky
Giant Snowball
Bats Minions Battle Ram Goblin Barrel Fisherman
Zap
Bats Minions Battle Ram Goblin Barrel Goblin Giant Fisherman Sparky
Barbarian Barrel
Battle Ram Goblin Barrel Sparky
The Log
Battle Ram Goblin Barrel Fisherman Sparky
Earthquake
Goblin Barrel
Arrows
Bats Minions Goblin Barrel
Royal Delivery
Bats Minions Battle Ram Goblin Barrel Fisherman Sparky
Fireball
Minions Battle Ram Goblin Barrel Fisherman Sparky
Poison
Bats Minions Fisherman Sparky
Lightning
Battle Ram Fisherman Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Minions Goblin Barrel Fisherman Battle Ram Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Minions Goblin Barrel

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Battle Ram Barbarian Barrel Goblin Barrel Goblin Giant Fisherman Sparky
Minions
Bats Battle Ram Barbarian Barrel Goblin Giant Fisherman Sparky
Battle Ram
Bats Minions Barbarian Barrel Goblin Barrel
Barbarian Barrel
Bats Minions Battle Ram Goblin Barrel Goblin Giant Sparky
Goblin Barrel
Bats Battle Ram Barbarian Barrel Goblin Giant Sparky
Goblin Giant
Sparky Bats Minions Barbarian Barrel Goblin Barrel Fisherman
Fisherman
Bats Minions Goblin Giant Sparky
Sparky
Goblin Giant Bats Minions Barbarian Barrel Goblin Barrel Fisherman

Defense Synergies 0 10

Bats
Minions Barbarian Barrel Goblin Giant Fisherman Sparky
Minions
Bats Barbarian Barrel Goblin Giant Fisherman
Battle Ram
Barbarian Barrel
Bats Minions Sparky
Goblin Barrel
Goblin Giant
Bats Minions Sparky
Fisherman
Bats Minions
Sparky
Bats Barbarian Barrel Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Goblin Giant Sparky
Sparky Bats Minions Fisherman
Fisherman Sparky Bats Minions
Sparky Bats Minions Fisherman
Barbarian Barrel Sparky
Barbarian Barrel Bats Minions
Bats Minions
Barbarian Barrel Goblin Giant Sparky
Sparky Minions Fisherman
Barbarian Barrel Fisherman Sparky
Bats Minions Barbarian Barrel Goblin Giant Fisherman
Minions Bats
Sparky Bats Minions
Sparky Bats Minions Barbarian Barrel
Sparky
Fisherman Sparky
Sparky Bats Minions Fisherman
Bats Minions Barbarian Barrel Fisherman
Barbarian Barrel Bats Minions Fisherman
Sparky Fisherman
Bats Minions Barbarian Barrel Goblin Giant Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Fisherman Sparky
Barbarian Barrel Fisherman
Bats Minions Goblin Giant Fisherman Sparky
Bats Barbarian Barrel Goblin Giant Fisherman Sparky
Goblin Giant Fisherman Sparky
Bats Minions Goblin Giant
Sparky Bats Minions Goblin Giant
Goblin Giant Fisherman Sparky
Bats Minions Barbarian Barrel Sparky
Goblin Giant Sparky
Bats Minions Sparky
Goblin Giant
Goblin Giant Sparky
Sparky
Sparky Bats Minions Barbarian Barrel Goblin Giant Fisherman
Bats Minions Barbarian Barrel Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Sparky
Barbarian Barrel Fisherman
Barbarian Barrel Goblin Giant Sparky
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Bats Minions Goblin Giant
Sparky
Barbarian Barrel
Fisherman
Bats Minions Fisherman Sparky
Barbarian Barrel Fisherman Sparky
Barbarian Barrel Fisherman Sparky
Minions Barbarian Barrel Fisherman
Barbarian Barrel Fisherman Sparky
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Bats Minions Fisherman Sparky
Barbarian Barrel Fisherman Sparky
Barbarian Barrel
Minions Sparky
Fisherman Sparky
Barbarian Barrel
Barbarian Barrel Sparky
Fisherman
Barbarian Barrel Fisherman Sparky
Fisherman Sparky
Barbarian Barrel Fisherman Sparky
Bats Sparky
Bats Minions
Sparky
Sparky
Sparky
Sparky
Sparky
Bats Minions Barbarian Barrel
Barbarian Barrel
Sparky
Sparky
Sparky
Bats Minions Sparky
Bats
Barbarian Barrel Goblin Giant Sparky

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