My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Princess Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Zappies Princess Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Zappies Goblin Barrel Princess
Zap
Bats Zappies Goblin Barrel Princess
Barbarian Barrel
Knight Zappies Goblin Barrel Princess Ice Wizard Magic Archer
The Log
Zappies Goblin Barrel Princess
Earthquake
Zappies Goblin Barrel
Arrows
Bats Zappies Goblin Barrel Princess
Royal Delivery
Bats Knight Zappies Goblin Barrel Princess Ice Wizard Magic Archer
Fireball
Zappies Goblin Barrel Princess Ice Wizard Magic Archer
Poison
Bats Zappies Princess Ice Wizard Magic Archer
Lightning
Knight Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Void Princess Ice Wizard Zappies Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Barrel
Knight
Bats Goblin Barrel Princess Zappies Ice Wizard Magic Archer
Zappies
Knight Goblin Barrel
Goblin Barrel
Knight Bats Zappies Princess Ice Wizard
Void
Princess
Knight Goblin Barrel
Ice Wizard
Knight Goblin Barrel
Magic Archer
Knight

Defense Synergies 4 4

Bats
Knight Zappies Ice Wizard
Knight
Bats Princess Ice Wizard Magic Archer Zappies
Zappies
Bats Knight
Goblin Barrel
Void
Princess
Knight Ice Wizard
Ice Wizard
Knight Bats Princess
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Void Magic Archer
Bats Knight Zappies Ice Wizard
Bats Knight Zappies Void Ice Wizard
Bats Knight Zappies Ice Wizard
Princess
Bats Zappies Ice Wizard Magic Archer
Bats Zappies Void Princess Ice Wizard Magic Archer
Void Magic Archer
Zappies Princess Ice Wizard
Knight Zappies Ice Wizard
Bats Ice Wizard Knight Zappies Princess Magic Archer
Bats Zappies Princess Ice Wizard Magic Archer
Bats Knight Zappies Ice Wizard
Bats Zappies Princess Magic Archer
Knight Zappies
Zappies
Bats Knight Zappies
Bats Knight Zappies Ice Wizard Magic Archer
Bats Knight Zappies Princess Ice Wizard Magic Archer
Zappies
Bats Knight Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Void
Void Knight Magic Archer
Zappies Bats Knight
Bats Knight Zappies
Knight Zappies
Bats Zappies Princess Ice Wizard Magic Archer
Bats Knight Zappies Void Ice Wizard
Knight Zappies
Void Bats Knight Zappies Magic Archer
Zappies
Bats Knight Zappies
Void
Knight Zappies
Zappies Princess Magic Archer
Zappies Bats Knight Magic Archer
Bats Zappies Princess Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Magic Archer Knight
Void Princess Ice Wizard Magic Archer
Void Magic Archer
Knight Void
Magic Archer
Bats Princess Ice Wizard Magic Archer
Princess Magic Archer
Princess Ice Wizard Magic Archer
Void
Bats Void
Void Knight Princess Magic Archer
Void Princess Magic Archer
Knight Void Princess Magic Archer
Void Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer Princess
Bats
Void Princess Magic Archer
Princess Magic Archer
Void Magic Archer
Void Princess
Void
Void
Princess Ice Wizard Magic Archer
Void Princess Ice Wizard Magic Archer
Void Princess Magic Archer
Void Magic Archer
Bats Princess Ice Wizard Magic Archer
Bats Zappies Void
Void
Void Magic Archer
Void Zappies Princess Magic Archer
Princess Magic Archer
Bats Zappies Void Princess Magic Archer
Zappies Princess Ice Wizard Magic Archer
Void Knight Princess Magic Archer
Princess Magic Archer
Void
Bats Zappies Princess Magic Archer
Bats Zappies Void Princess Magic Archer
Void Princess Magic Archer

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