My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Furnace Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Miner
Giant Snowball
Bats Furnace Royal Hogs Baby Dragon Miner Princess
Zap
Bats Furnace Royal Hogs Princess
Barbarian Barrel
Knight Valkyrie Furnace Royal Hogs Princess
The Log
Furnace Royal Hogs Princess
Earthquake
Furnace Royal Hogs
Arrows
Bats Furnace Royal Hogs Princess
Royal Delivery
Bats Knight Valkyrie Royal Hogs Baby Dragon Miner Princess
Fireball
Furnace Royal Hogs Baby Dragon Princess
Poison
Bats Furnace Royal Hogs Princess
Lightning
Knight Valkyrie Furnace Baby Dragon
Rocket
Valkyrie Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Miner Princess Valkyrie Furnace Baby Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Miner Princess

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Miner Royal Hogs Baby Dragon
Knight
Bats Baby Dragon Princess Furnace Royal Hogs Miner
Valkyrie
Bats Furnace Royal Hogs Baby Dragon
Furnace
Miner Knight Valkyrie Royal Hogs Baby Dragon Princess
Royal Hogs
Bats Knight Valkyrie Furnace Princess
Baby Dragon
Knight Bats Valkyrie Furnace Miner
Miner
Bats Furnace Knight Baby Dragon
Princess
Knight Furnace Royal Hogs

Defense Synergies 2 8

Bats
Knight Valkyrie Baby Dragon
Knight
Bats Princess Furnace Baby Dragon
Valkyrie
Bats Furnace Baby Dragon Princess
Furnace
Knight Valkyrie Baby Dragon
Royal Hogs
Baby Dragon
Bats Knight Valkyrie Furnace
Miner
Princess
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Bats Knight Valkyrie Furnace
Furnace Bats Knight Valkyrie
Bats Knight Valkyrie Furnace
Valkyrie Princess
Bats Valkyrie Furnace Baby Dragon
Bats Furnace Baby Dragon Princess
Valkyrie Baby Dragon
Furnace Princess
Knight Valkyrie Miner
Bats Valkyrie Knight Furnace Baby Dragon Princess
Bats Furnace Baby Dragon Princess
Furnace Bats Knight Valkyrie
Valkyrie Bats Furnace Baby Dragon Princess
Knight Furnace
Furnace
Bats Knight Valkyrie Furnace
Bats Knight Valkyrie Furnace Baby Dragon
Valkyrie Furnace Baby Dragon Bats Knight Princess
Valkyrie Bats Knight Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Furnace
Knight Valkyrie Baby Dragon Miner
Bats Knight Valkyrie Furnace
Valkyrie Bats Knight
Knight Valkyrie
Furnace Bats Baby Dragon Princess
Bats Knight Valkyrie Furnace
Knight Valkyrie
Bats Knight Valkyrie Baby Dragon
Bats Knight Valkyrie
Valkyrie
Knight Valkyrie
Valkyrie Furnace Baby Dragon Princess
Bats Knight Valkyrie Furnace Baby Dragon
Bats Valkyrie Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie Baby Dragon
Baby Dragon Miner Princess
Baby Dragon Miner
Knight Valkyrie
Valkyrie Furnace Baby Dragon
Bats Furnace Baby Dragon Princess
Furnace Baby Dragon Princess
Baby Dragon Princess
Miner
Bats
Miner Knight Valkyrie Princess
Baby Dragon Princess
Knight Baby Dragon Miner Princess
Baby Dragon Princess
Princess Furnace Baby Dragon
Furnace Baby Dragon Princess
Furnace Baby Dragon Princess
Bats
Baby Dragon Princess
Valkyrie Baby Dragon Miner Princess
Baby Dragon
Princess
Baby Dragon
Valkyrie Furnace Baby Dragon Princess
Miner Baby Dragon Princess
Baby Dragon Miner Princess
Miner Baby Dragon
Bats Furnace Baby Dragon Princess
Bats
Miner
Princess
Princess
Bats Princess
Baby Dragon Princess
Miner Knight Valkyrie Baby Dragon Princess
Baby Dragon Princess
Bats Baby Dragon Princess
Bats Princess
Baby Dragon Miner Princess

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