My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Valkyrie Wizard Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Prince Inferno Dragon
Barbarian Barrel
Knight Tesla Valkyrie Wizard
The Log
Prince
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Wizard Prince Inferno Dragon
Fireball
Tesla Wizard Inferno Dragon
Poison
Bats Wizard
Lightning
Knight Tesla Valkyrie Wizard Prince Inferno Dragon
Rocket
Valkyrie Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Tesla Valkyrie Inferno Dragon Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Tesla Valkyrie

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Prince Inferno Dragon
Knight
Bats Wizard Prince
Tesla
Valkyrie
Bats Prince Wizard
Wizard
Knight Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Bats Knight Wizard
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Prince Inferno Dragon Wizard

Defense Synergies 2 15

Bats
Knight Tesla Valkyrie Prince Inferno Dragon Mega Knight
Knight
Bats Tesla Wizard
Tesla
Knight Bats Valkyrie Wizard Prince Inferno Dragon
Valkyrie
Bats Tesla Wizard Prince
Wizard
Knight Tesla Valkyrie Prince Mega Knight
Prince
Bats Tesla Valkyrie Wizard
Inferno Dragon
Bats Tesla Mega Knight
Mega Knight
Bats Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Wizard
Inferno Dragon Bats Knight Tesla Valkyrie Prince Mega Knight
Tesla Prince Mega Knight Bats Knight Valkyrie Inferno Dragon
Tesla Prince Inferno Dragon Bats Knight Valkyrie Mega Knight
Valkyrie Prince Mega Knight
Bats Tesla Valkyrie Mega Knight
Bats Tesla Inferno Dragon Wizard
Tesla Valkyrie Mega Knight
Tesla Inferno Dragon Prince
Knight Tesla Valkyrie Prince Mega Knight
Bats Valkyrie Knight Tesla Wizard Mega Knight
Tesla Inferno Dragon Bats Wizard
Tesla Prince Mega Knight Bats Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Tesla Prince
Inferno Dragon Knight Tesla Prince Mega Knight
Tesla Prince Inferno Dragon Mega Knight
Tesla Wizard Mega Knight Bats Knight Valkyrie Prince
Tesla Mega Knight Bats Knight Valkyrie Wizard Prince
Valkyrie Wizard Bats Knight Tesla Inferno Dragon Mega Knight
Tesla Prince Inferno Dragon
Valkyrie Wizard Mega Knight Bats Knight Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Tesla Prince
Knight Tesla Valkyrie Wizard Prince Inferno Dragon Mega Knight
Mega Knight Bats Knight Valkyrie Prince
Valkyrie Prince Mega Knight Bats Knight Tesla
Knight Tesla Valkyrie Prince Inferno Dragon Mega Knight
Wizard Bats Tesla
Prince Bats Knight Tesla Valkyrie
Mega Knight Knight Tesla Valkyrie Prince Inferno Dragon
Mega Knight Bats Knight Valkyrie Prince Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Tesla Valkyrie Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Mega Knight
Tesla Bats Knight Valkyrie Prince Inferno Dragon
Bats Valkyrie Mega Knight Tesla Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie Prince
Wizard Valkyrie Mega Knight
Wizard Bats
Wizard
Wizard
Wizard
Bats Prince
Knight Valkyrie Wizard Prince
Wizard
Knight
Prince
Wizard
Wizard Mega Knight
Bats
Wizard Prince Mega Knight
Valkyrie Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Valkyrie Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Prince Mega Knight
Bats Wizard
Bats Wizard
Wizard Mega Knight
Prince Mega Knight
Wizard
Bats Prince
Wizard
Knight Valkyrie Wizard Prince Mega Knight
Wizard
Prince Mega Knight
Bats
Bats
Prince Mega Knight

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