My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Knight Tesla Goblin Barrel Magic Archer
The Log
Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Knight Goblin Barrel Magic Archer
Fireball
Tesla Goblin Barrel Magic Archer
Poison
Bats Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Tornado Tesla Fireball Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Barrel
Knight
Bats Goblin Barrel Fireball Magic Archer
Tesla
Fireball
Tornado Knight Magic Archer Mega Knight
Goblin Barrel
Knight Bats Mega Knight
Tornado
Fireball Magic Archer Mega Knight
Magic Archer
Tornado Knight Fireball Mega Knight
Mega Knight
Bats Fireball Goblin Barrel Tornado Magic Archer

Defense Synergies 5 10

Bats
Knight Tesla Mega Knight
Knight
Bats Tesla Magic Archer Fireball Tornado
Tesla
Knight Bats Fireball Tornado Magic Archer
Fireball
Tornado Knight Tesla Mega Knight
Goblin Barrel
Tornado
Fireball Magic Archer Knight Tesla Mega Knight
Magic Archer
Knight Tornado Tesla Mega Knight
Mega Knight
Bats Fireball Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Magic Archer
Bats Knight Tesla Mega Knight
Tesla Tornado Mega Knight Bats Knight
Tesla Bats Knight Mega Knight
Fireball Tornado Mega Knight
Fireball Tornado Bats Tesla Magic Archer Mega Knight
Bats Tesla Tornado Fireball Magic Archer
Tesla Fireball Magic Archer Mega Knight
Tesla Tornado
Knight Tornado Tesla Mega Knight
Bats Knight Tesla Fireball Tornado Magic Archer Mega Knight
Tesla Bats Fireball Tornado Magic Archer
Tesla Mega Knight Bats Knight Fireball
Fireball Mega Knight Bats Tesla Tornado Magic Archer
Knight Tesla Mega Knight
Tornado Tesla Fireball Mega Knight
Tesla Mega Knight Bats Knight Fireball Tornado
Tesla Fireball Mega Knight Bats Knight Tornado Magic Archer
Tornado Bats Knight Tesla Fireball Magic Archer Mega Knight
Tesla Tornado
Mega Knight Bats Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Fireball
Fireball Knight Tesla Magic Archer Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight Tesla Fireball Tornado
Knight Tesla Mega Knight
Fireball Bats Tesla Tornado Magic Archer
Bats Knight Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Bats Knight Fireball Tornado Magic Archer
Tesla
Mega Knight Bats Knight Tesla
Mega Knight Fireball Tornado
Mega Knight Knight Tesla Fireball
Tesla Fireball Magic Archer Mega Knight
Tesla Bats Knight Fireball Tornado Magic Archer
Bats Mega Knight Tesla Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Tornado Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer Mega Knight
Fireball Bats Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Bats Fireball Tornado
Knight Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball Tornado
Bats
Fireball Magic Archer Mega Knight
Fireball Tornado Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer Mega Knight
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer Mega Knight
Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Bats Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Knight Magic Archer Mega Knight
Fireball Magic Archer
Fireball Tornado
Mega Knight
Bats Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Fireball Tornado Magic Archer Mega Knight

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