My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Magic Archer
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Magic Archer
Fireball
Wizard Goblin Barrel Skeleton Army Magic Archer
Poison
Bats Wizard Skeleton Army Magic Archer
Lightning
Knight Mini P.E.K.K.A Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Skeleton Army Mini P.E.K.K.A Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mini P.E.K.K.A Goblin Barrel
Knight
Bats Goblin Barrel Wizard Magic Archer
Mini P.E.K.K.A
Bats Wizard Magic Archer Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Goblin Barrel
Knight Bats Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Magic Archer
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wizard Goblin Barrel Magic Archer

Defense Synergies 2 12

Bats
Knight Mini P.E.K.K.A Mega Knight
Knight
Bats Magic Archer Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Bats Knight Wizard Skeleton Army Magic Archer
Wizard
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Knight Mini P.E.K.K.A Wizard Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Mega Knight
Bats Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Bats Knight Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Knight
Mini P.E.K.K.A Skeleton Army Bats Knight Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bats Magic Archer Mega Knight
Bats Wizard Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Knight Wizard Magic Archer Mega Knight
Bats Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Knight Wizard
Wizard Skeleton Army Mega Knight Bats Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Knight Mini P.E.K.K.A Skeleton Army
Mega Knight Bats Knight Wizard Skeleton Army Magic Archer
Wizard Bats Knight Magic Archer Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Mega Knight Bats Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Knight Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Knight
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Bats Magic Archer
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mega Knight Bats Knight Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Wizard
Wizard Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Knight Mini P.E.K.K.A Magic Archer
Bats Mega Knight Mini P.E.K.K.A Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Magic Archer
Magic Archer
Knight
Wizard Magic Archer Mega Knight
Wizard Bats Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats Mini P.E.K.K.A
Knight Wizard Magic Archer
Wizard Magic Archer
Knight Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Bats Wizard Magic Archer
Bats Wizard
Mini P.E.K.K.A
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Bats Skeleton Army Magic Archer
Wizard Magic Archer
Knight Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Bats Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

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