My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Bandit
Barbarian Barrel
Knight Valkyrie Wizard Bandit
The Log
Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Valkyrie Hog Rider Wizard Bandit
Fireball
Hog Rider Wizard Bandit
Poison
Bats Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Bandit Mini P.E.K.K.A Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Bandit Mini P.E.K.K.A

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Mega Knight Mini P.E.K.K.A Bandit
Knight
Bats Hog Rider Wizard
Mini P.E.K.K.A
Bats Valkyrie Hog Rider Wizard Mega Knight
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Wizard Bandit
Hog Rider
Bats Knight Valkyrie Mini P.E.K.K.A Wizard Bandit Mega Knight
Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider Bandit Mega Knight
Bandit
Bats Valkyrie Hog Rider Wizard Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Hog Rider Wizard Bandit

Defense Synergies 1 13

Bats
Knight Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Knight
Bats Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bats Knight Valkyrie Wizard
Valkyrie
Bats Mini P.E.K.K.A Wizard Bandit
Hog Rider
Wizard
Knight Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Bandit
Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Mini P.E.K.K.A Bats Knight Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight Valkyrie Bandit
Mini P.E.K.K.A Bats Knight Valkyrie Bandit Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Bandit Mega Knight
Bats Wizard
Valkyrie Bandit Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Bats Valkyrie Knight Wizard Bandit Mega Knight
Bats Wizard
Mini P.E.K.K.A Mega Knight Bats Knight Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Knight Bandit Mega Knight
Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Bats Knight Mini P.E.K.K.A Valkyrie
Mega Knight Bats Knight Valkyrie Wizard Bandit
Valkyrie Wizard Bats Knight Bandit Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Knight Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Mega Knight Bandit
Bandit Knight Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Bandit Mega Knight Bats Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Bats Knight Bandit
Knight Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Wizard Bats
Mini P.E.K.K.A Bats Knight Valkyrie Bandit
Mini P.E.K.K.A Mega Knight Knight Valkyrie
Mega Knight Bats Knight Mini P.E.K.K.A Valkyrie Bandit
Mega Knight Bats Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Knight Valkyrie Wizard Bandit
Wizard Valkyrie Mega Knight
Bats Knight Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Bandit
Bandit
Knight Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats
Wizard
Wizard
Wizard Bandit
Bats Mini P.E.K.K.A
Knight Valkyrie Wizard Bandit
Wizard
Knight Bandit
Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Mega Knight
Wizard
Bats Bandit
Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Bats
Bats
Bandit Mega Knight

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