My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Goblin Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel Goblin Barrel
Zap
Bats Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
The Log
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Fireball
Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Poison
Bats Goblin Gang Skeleton Barrel Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Goblin Gang Skeleton Barrel Firecracker Goblin Barrel Void

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Goblin Gang

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Firecracker Goblin Barrel
Knight
Bats Goblin Gang Skeleton Barrel Firecracker Goblin Barrel
Goblin Gang
Knight Goblin Barrel Skeleton Barrel Firecracker Mirror
Skeleton Barrel
Bats Knight Firecracker Goblin Barrel Goblin Gang Mirror
Firecracker
Knight Skeleton Barrel Bats Goblin Gang Mirror Goblin Barrel
Mirror
Goblin Barrel Goblin Gang Skeleton Barrel Firecracker
Goblin Barrel
Knight Goblin Gang Skeleton Barrel Mirror Bats Firecracker
Void

Defense Synergies 3 4

Bats
Knight Firecracker
Knight
Bats Goblin Gang Firecracker
Goblin Gang
Knight Firecracker Mirror
Skeleton Barrel
Firecracker
Knight Bats Goblin Gang Mirror
Mirror
Goblin Gang Firecracker
Goblin Barrel
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Void
Bats Knight Goblin Gang Firecracker
Goblin Gang Bats Knight Void
Bats Knight Goblin Gang Firecracker
Firecracker
Goblin Gang Bats Firecracker
Bats Goblin Gang Firecracker Void
Skeleton Barrel Void
Goblin Gang
Knight Goblin Gang Firecracker
Bats Goblin Gang Knight Firecracker
Bats Goblin Gang Firecracker
Bats Knight Goblin Gang
Bats Goblin Gang Firecracker
Knight Goblin Gang
Goblin Gang
Bats Knight Goblin Gang Firecracker
Bats Knight Goblin Gang Firecracker
Bats Knight Firecracker
Goblin Gang Bats Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Void
Void Knight Goblin Gang Skeleton Barrel Firecracker
Goblin Gang Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang
Firecracker Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Knight Void
Knight
Void Bats Knight Firecracker
Goblin Gang
Bats Knight
Void
Knight Goblin Gang
Firecracker
Goblin Gang Bats Knight Firecracker
Bats Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Knight Firecracker
Firecracker Void Skeleton Barrel
Skeleton Barrel Void
Knight Skeleton Barrel Firecracker Void
Firecracker
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Void Skeleton Barrel Firecracker
Bats Goblin Gang Void
Firecracker Void Knight Skeleton Barrel
Void Firecracker
Knight Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Void Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Void
Void
Void
Skeleton Barrel Void
Firecracker
Firecracker Void Skeleton Barrel
Void Skeleton Barrel
Void Skeleton Barrel Firecracker
Bats Firecracker
Bats Skeleton Barrel Firecracker Void
Void
Void
Void Firecracker
Firecracker
Skeleton Barrel Bats Goblin Gang Void
Firecracker
Void Knight Goblin Gang Firecracker
Skeleton Barrel Firecracker
Void
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats Void
Void Skeleton Barrel Firecracker

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