My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Hog Rider
Giant Snowball
Bats Archers Minions Hog Rider Furnace
Zap
Bats Archers Minions Furnace
Barbarian Barrel
Archers Knight Furnace
The Log
Archers Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Bats Archers Minions Furnace
Royal Delivery
Bats Archers Knight Minions Hog Rider
Fireball
Archers Minions Hog Rider Furnace
Poison
Bats Archers Minions Furnace
Lightning
Knight Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Minions Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Minions
Archers
Knight Hog Rider Mega Knight
Knight
Bats Archers Minions Hog Rider Furnace The Log
Minions
Knight Hog Rider Mega Knight Bats
Hog Rider
Bats Knight Minions The Log Archers Furnace Mega Knight
Furnace
Knight Hog Rider
The Log
Hog Rider Knight Mega Knight
Mega Knight
Bats Minions Archers Hog Rider The Log

Defense Synergies 3 12

Bats
Knight Minions The Log Mega Knight
Archers
Knight Minions Furnace The Log Mega Knight
Knight
Bats Archers Minions Furnace The Log
Minions
Knight Bats Archers The Log Mega Knight
Hog Rider
Furnace
Archers Knight
The Log
Bats Archers Knight Minions Mega Knight
Mega Knight
Bats Archers Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log
Bats Knight Minions Furnace The Log Mega Knight
Furnace Mega Knight Bats Archers Knight Minions
Bats Knight Minions Furnace Mega Knight
The Log Mega Knight
The Log Bats Archers Minions Furnace Mega Knight
Bats Minions Furnace Archers
The Log Mega Knight
Minions Furnace
Knight Archers Mega Knight
Bats Archers Minions Knight Furnace The Log Mega Knight
Minions Bats Archers Furnace
Furnace Mega Knight Bats Knight Minions The Log
Mega Knight Bats Minions Furnace The Log
Knight Furnace Mega Knight
Furnace The Log Mega Knight
Mega Knight Bats Knight Minions Furnace
Mega Knight Bats Archers Knight Minions Furnace The Log
Furnace The Log Bats Archers Knight Minions Mega Knight
Mega Knight Bats Archers Knight Minions Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Furnace
Archers Knight The Log Mega Knight
Mega Knight Bats Knight Minions Furnace The Log
Mega Knight Bats Knight The Log
Knight Mega Knight
Furnace Bats Archers Minions
Bats Archers Knight Minions Furnace
Mega Knight Knight
Mega Knight Bats Knight Minions The Log
Mega Knight Bats Knight Minions
Mega Knight The Log
Mega Knight Knight
Archers Furnace Mega Knight
Bats Archers Knight Minions Furnace The Log
Bats Minions Mega Knight Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Furnace The Log Mega Knight
Bats Minions Furnace
Archers Furnace The Log
The Log
The Log
Bats Minions
Knight The Log
Archers
Knight The Log
Minions
Furnace The Log
Furnace The Log
Furnace The Log Mega Knight
Bats Minions
Archers The Log Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
The Log Furnace Mega Knight
The Log
The Log Mega Knight
The Log
Bats Archers Furnace
Bats Minions
The Log Mega Knight
Mega Knight
The Log
Bats Archers Minions
Archers
The Log
Knight Mega Knight
The Log
Mega Knight
Bats Minions The Log
Bats
The Log Mega Knight

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