My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Tesla Musketeer
The Log
Firecracker Musketeer Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Musketeer Hog Rider
Fireball
Firecracker Tesla Musketeer Hog Rider
Poison
Bats Firecracker Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Tesla Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker
Knight
Bats Firecracker Musketeer Hog Rider The Log
Firecracker
Knight Hog Rider Bats Mega Knight
Tesla
Musketeer
Knight Hog Rider The Log Mega Knight
Hog Rider
Bats Knight Firecracker Musketeer The Log Mega Knight
The Log
Hog Rider Knight Musketeer Mega Knight
Mega Knight
Bats Firecracker Musketeer Hog Rider The Log

Defense Synergies 8 11

Bats
Knight Firecracker Tesla Musketeer The Log Mega Knight
Knight
Bats Firecracker Tesla Musketeer The Log
Firecracker
Knight The Log Bats Tesla Musketeer Mega Knight
Tesla
Knight Musketeer The Log Bats Firecracker
Musketeer
Knight Tesla The Log Bats Firecracker Mega Knight
Hog Rider
The Log
Firecracker Tesla Musketeer Bats Knight Mega Knight
Mega Knight
Bats Firecracker Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Musketeer The Log
Bats Knight Firecracker Tesla Musketeer The Log Mega Knight
Tesla Mega Knight Bats Knight Musketeer
Tesla Bats Knight Firecracker Musketeer Mega Knight
Firecracker The Log Mega Knight
The Log Bats Firecracker Tesla Musketeer Mega Knight
Bats Tesla Musketeer Firecracker
Tesla Musketeer The Log Mega Knight
Tesla Musketeer
Knight Firecracker Tesla Musketeer Mega Knight
Bats Knight Firecracker Tesla Musketeer The Log Mega Knight
Tesla Musketeer Bats Firecracker
Tesla Mega Knight Bats Knight Musketeer The Log
Mega Knight Bats Firecracker Tesla The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Bats Knight Firecracker Musketeer
Tesla Mega Knight Bats Knight Firecracker Musketeer The Log
The Log Bats Knight Firecracker Tesla Musketeer Mega Knight
Tesla Musketeer
Mega Knight Bats Knight Firecracker Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Knight Firecracker Tesla Musketeer The Log Mega Knight
Mega Knight Bats Knight Musketeer The Log
Mega Knight Bats Knight Tesla Musketeer The Log
Knight Tesla Musketeer Mega Knight
Firecracker Bats Tesla Musketeer
Bats Knight Tesla Musketeer
Mega Knight Knight Tesla
Mega Knight Bats Knight Firecracker The Log
Tesla Musketeer
Mega Knight Bats Knight Tesla Musketeer
Mega Knight The Log
Mega Knight Knight Tesla
Firecracker Tesla Musketeer Mega Knight
Tesla Bats Knight Firecracker Musketeer The Log
Bats Mega Knight Firecracker Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Knight Firecracker Musketeer The Log
Firecracker The Log Mega Knight
Firecracker Bats Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Bats Musketeer
Firecracker Knight Musketeer The Log
Firecracker Musketeer
Knight Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Bats
Firecracker Musketeer The Log Mega Knight
Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Firecracker The Log Mega Knight
Firecracker The Log Musketeer
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Bats Firecracker Musketeer
Bats Firecracker Musketeer
Musketeer The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Musketeer
Firecracker Musketeer
The Log
Knight Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log Mega Knight

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