My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Rascals Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Mini P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Rascals Magic Archer
The Log
Firecracker Rascals Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker Rascals
Royal Delivery
Bats Knight Firecracker Rascals Mini P.E.K.K.A Magic Archer
Fireball
Firecracker Rascals Magic Archer
Poison
Bats Firecracker Rascals Magic Archer
Lightning
Knight Mini P.E.K.K.A Magic Archer
Rocket
Rascals Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Poison Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Mini P.E.K.K.A Poison Magic Archer Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Firecracker Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Rascals Mini P.E.K.K.A Golem
Knight
Bats Firecracker Poison Magic Archer
Firecracker
Knight Bats Rascals Mini P.E.K.K.A Golem
Rascals
Bats Firecracker Magic Archer
Mini P.E.K.K.A
Bats Firecracker Golem Magic Archer
Poison
Golem Knight
Golem
Poison Bats Firecracker Mini P.E.K.K.A Magic Archer
Magic Archer
Knight Rascals Mini P.E.K.K.A Golem

Defense Synergies 3 8

Bats
Knight Firecracker Rascals Mini P.E.K.K.A
Knight
Bats Firecracker Magic Archer Mini P.E.K.K.A Poison
Firecracker
Knight Bats Rascals Mini P.E.K.K.A
Rascals
Bats Firecracker
Mini P.E.K.K.A
Bats Knight Firecracker Magic Archer
Poison
Knight
Golem
Magic Archer
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Mini P.E.K.K.A Bats Knight Firecracker Rascals
Mini P.E.K.K.A Bats Knight Rascals
Mini P.E.K.K.A Bats Knight Firecracker Rascals
Firecracker Mini P.E.K.K.A Poison
Bats Firecracker Rascals Magic Archer
Bats Firecracker Rascals Poison Magic Archer
Rascals Poison Magic Archer
Mini P.E.K.K.A Rascals
Knight Firecracker Rascals Mini P.E.K.K.A
Bats Poison Knight Firecracker Rascals Magic Archer
Bats Firecracker Rascals Poison Magic Archer
Mini P.E.K.K.A Bats Knight Rascals
Bats Firecracker Rascals Mini P.E.K.K.A Poison Magic Archer
Mini P.E.K.K.A Knight Rascals
Rascals Mini P.E.K.K.A
Bats Knight Firecracker Rascals Mini P.E.K.K.A Poison
Bats Knight Firecracker Rascals Magic Archer
Poison Bats Knight Firecracker Rascals Magic Archer
Mini P.E.K.K.A
Rascals Bats Knight Firecracker Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Mini P.E.K.K.A
Poison Knight Firecracker Mini P.E.K.K.A Magic Archer
Bats Knight Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight Rascals
Knight Rascals Mini P.E.K.K.A
Firecracker Poison Bats Rascals Magic Archer
Rascals Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight Rascals
Bats Knight Firecracker Mini P.E.K.K.A Poison Magic Archer
Bats Knight Rascals Mini P.E.K.K.A
Poison
Rascals Mini P.E.K.K.A Knight
Firecracker Rascals Magic Archer
Rascals Bats Knight Firecracker Mini P.E.K.K.A Poison Magic Archer
Bats Poison Firecracker Rascals Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Firecracker Rascals
Firecracker Poison Magic Archer
Poison Magic Archer
Knight Firecracker Rascals Poison
Poison Firecracker Magic Archer
Firecracker Poison Bats Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker
Bats Mini P.E.K.K.A Poison
Firecracker Poison Knight Magic Archer
Poison Firecracker Magic Archer
Poison Knight Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison
Poison
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison Firecracker Magic Archer
Poison Bats Firecracker Magic Archer
Bats Firecracker Poison
Mini P.E.K.K.A
Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Bats Magic Archer
Poison Firecracker Magic Archer
Poison Knight Firecracker Rascals Mini P.E.K.K.A Magic Archer
Firecracker Poison Magic Archer
Poison
Firecracker
Bats Firecracker Rascals Poison Magic Archer
Firecracker Bats Poison Magic Archer
Poison Firecracker Magic Archer

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